Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 52360709797979065 (custom seed) 51 Whiskey the Shooter (level 3, 28/28 HPs) Began as a Coglin Hunter on Oct 21, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:10 (988 turns). Whiskey the Shooter (Coglin Hunter) Turns: 988, Time: 00:04:10 Health: 28/28 AC: 5 Str: 11 XL: 3 Next: 81% Magic: 1/1 EV: 11 Int: 12 God: Gold: 72 SH: 0 Dex: 20 Spells: 2/2 levels left rFire . . . k - +1 hand cannon (antimagic) {Zorawar} rCold . . . a - +2 sling {Myungok} rNeg . . . b - +0 leather armour rPois + f - +1 helmet of Immorality {rPois Int+2 Dex+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +2 sling (offhand) {Myungok} d - a +0 sling {Henutmehyt} k - a +1 antimagic hand cannon (weapon) {Zorawar} (You acquired it on level 1 of the Dungeon) Armour b - a +0 leather armour (worn) f - the +1 helmet of Immorality (worn) {rPois Int+2 Dex+3} (You acquired it on level 1 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Scrolls c - a scroll of butterflies e - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} i - a scroll of identify {unknown} j - a scroll of torment {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of lignification {unknown} l - a potion of magic {unknown} Skills: + Level 2.7 Fighting + Level 4.0 Ranged Weapons - Level 2.2 Dodging - Level 1.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 41% 1 Inner Flame Hex/Fire 0% N/A 78% 3 Swiftness Air 0% N/A 78% 3 Airstrike Air 0% 2d(0-16) 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A ribbon worm comes into view. You shoot a slug. The slug hits the ribbon worm! You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! You are caught in a web! Unknown command. The web tears apart. You shoot a slug. The slug barely misses the ribbon worm. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. You shoot a slug. The slug barely misses the ribbon worm. The ribbon worm misses you. You shoot a slug. The slug hits the ribbon worm. You shoot a sling bullet. The sling bullet hits the ribbon worm. You kill the ribbon worm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found an escape hatch in the floor. You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. There is an escape hatch in the floor here. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You shoot a slug. The slug hits the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! An endoplasm comes into view. You shoot a slug. The slug hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. You hear a shout! No target in view! No target in view! No target in view! You now have 51 gold pieces (gained 8). Things that are here: a +0 dagger; a stone; a kobold corpse A frilled lizard and an endoplasm come into view. You shoot a slug. The slug hits the frilled lizard. You kill the frilled lizard! You shoot a sling bullet. The endoplasm quivers. You hear a shout! You shoot a slug. The slug hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. A goblin comes into view. It is wielding a +0 club. You shoot a slug. The slug hits the goblin!! You kill the goblin! You shoot a sling bullet. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! l - an amethyst potion You see here a +0 dagger. Things that are here: a +0 club; a +0 sling; a goblin corpse You now have 58 gold pieces (gained 7). You now have 72 gold pieces (gained 14). m - a scroll labelled TUFAUNWE QIUP #........# #.###..# ###.### ##.####### #.# ##.#####.).# #.# #.# #....#..### ##.#############.# ####.#.## ...............#.# #.#.# ##.###########.#.# #...# ##......)...##.#.#........># ##..#######.##)#.#.######### ##..#### #.##.#@# .#.....# #.##.#.# .#.###.####.##.#.# .#.....#....##.#.. .#######.#####.### .#######.#####.# .......#......)# ######.######### #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) A bat (D:1) 4 endoplasms 4 goblins 5 hobgoblins 4 jackals (D:1) 6 kobolds A quokka (D:1) 3 ball pythons 5 frilled lizards 6 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 47 | D:1 | Reached skill level 1 in Stealth 93 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 98 | D:1 | Reached skill level 2 in Dodging 187 | D:1 | Found a faded altar of an unknown god. 280 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 530 | D:1 | Identified 2 scrolls of acquirement 530 | D:1 | Acquired the +1 helmet of Immorality {rPois Int+2 Dex+3} 531 | D:1 | Acquired a +1 antimagic hand cannon 688 | D:2 | Reached skill level 4 in Ranged Weapons 988 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.4 Dodging | 2 | 2.2 Ranged Weapons | 4 | 4.0 Fighting | | 2.7 Action || total ---------------------------++------- Fire: Sling || 134 Hand cannon || 18 Use: Scroll || 2 Armour: Leather armour || 6 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup D:2: layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1011 | 1002 | 9 | 0 | 819 | 2 | 505.5 | Dungeon | 1011 | 1002 | 9 | 0 | 819 | 2 | 505.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 582 daAuts D:2: 429 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.5 +-------+-------+-------+-------+-------+----------------------