Seeded DCSS version 0.33-a0-502-g2f7cafc865 (webtiles) character file. Game seed: 7929345949826039067 (custom seed) 161984 Whiskey the Mechanist (level 17, -10/130 HPs) Began as a Demonspawn Forgewright on Nov 29, 2024. Was an Initiate of Gozag. Mangled by a water elemental (13 damage) ... summoned by Ilsuiw ... on level 2 of the Shoals on Nov 30, 2024. The game lasted 00:58:27 (22759 turns). Whiskey the Mechanist (Demonspawn Forgewright) Turns: 22759, Time: 00:58:28 Health: -10/130 AC: 40 Str: 21 XL: 17 Next: 21% Magic: 26/26 EV: 8 Int: 20 God: Gozag Gold: 6346 SH: 5 Dex: 15 Spells: 6/29 levels left rFire . . . d - +8 pair of quick blades "Gyre" and "Gimble" {protect} rCold . . . (shield currently unavailable) rNeg . . . S - +7 plate armour of Biubumm {Str+2 Slay+3} rPois . (helmet unavailable) rElec . O - scarf "Ashrakot" {repulsion, +Inv Will- Int+2} rCorr . V - +1 pair of gloves {Dex+3} SInv + N - +0 pair of boots Will ..... h - amulet of reflection Stlth t - ring of flight {+Fly, !d} HPRegen 0.41/turn g - ring "Anoheg" {AC+4 Str+3} MPRegen 0.20/turn %: repel missiles, reflection @: weak-willed, under a protective aura, flying A: antennae 3, yellow scales 2, powered by death 3, spiny 1 a: Renounce Religion, Evoke Invisibility, Potion Petition, Call Merchant, Bribe Branch You were on level 2 of the Shoals. You worshipped Gozag. Gozag was greatly pleased with you. You visited 6 branches of the dungeon, and saw 26 of its levels. You visited 1 bazaar. You also visited: Ossuary, Gauntlet and Volcano. You collected 8472 gold pieces. You spent 1946 gold pieces at shops. You paid 180 gold pieces to Gozag. Inventory: Hand Weapons d - the +8 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} (You acquired it on level 1 of the Dungeon) l - the +5 spear of Oriacs {freeze, rElec Int+2} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Armour o - +0 fire dragon scales (You found it in a volcano) J - a scarf of resistance (You found it on level 6 of the Dungeon) N - a +0 pair of boots (worn) (You found it on level 3 of the Lair of Beasts) O - the scarf "Ashrakot" (worn) {repulsion, +Inv Will- Int+2} (You found it on level 7 of the Dungeon) +Inv: It lets you turn invisible. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). S - the +7 plate armour of Biubumm (worn) {Str+2 Slay+3} (You found it on level 8 of the Dungeon) Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). V - a +1 pair of gloves of dexterity (worn) (You found it on level 12 of the Dungeon) Jewellery f - a ring of protection from fire {rF+, !d} (You found it on level 2 of the Orcish Mines) g - the ring "Anoheg" (right hand) {AC+4 Str+3} (You found it in a Gauntlet) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). h - an amulet of reflection (around neck) (You found it on level 1 of the Dungeon) i - an amulet of guardian spirit {Spirit} (You found it on level 11 of the Dungeon) j - a ring of protection from fire {rF+, !d} (You found it on level 13 of the Dungeon) t - a ring of flight (left hand) {+Fly, !d} (You found it on level 4 of the Dungeon) I - a +4 ring of slaying (You found it on level 2 of the Orcish Mines) K - a ring of resist corrosion (You took it off an orc wizard on level 6 of the Dungeon) L - the ring of Gozag's Approval {rN+ Slay+2 SInv} (You found it in a Gauntlet) [ring of positive energy] rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. M - the ring "Filerim" {rElec rF+ rN+ Will+} (You took it off a minotaur in a Gauntlet) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Wands a - a wand of mindburst (6) (You found it on level 2 of the Lair of Beasts) u - a wand of roots (25) (You found it on level 4 of the Dungeon) H - a wand of light (18) (You took it off Maggie on level 6 of the Dungeon) P - a wand of paralysis (29) (You found it on level 7 of the Dungeon) U - a wand of digging (2) (You found it on level 14 of the Dungeon) Scrolls c - 2 scrolls of acquirement e - a scroll of revelation m - 7 scrolls of teleportation n - 9 scrolls of enchant weapon q - 2 scrolls of fog r - 2 scrolls of amnesia s - 2 scrolls of enchant armour v - a scroll of butterflies {unknown} x - 6 scrolls of blinking {!r} y - 4 scrolls of poison {!r} E - 3 scrolls of vulnerability {unknown} F - a scroll of silence G - 8 scrolls of fear X - a scroll of identify Potions b - 4 potions of magic k - 14 potions of curing p - a potion of enlightenment {unknown} w - 2 potions of mutation {unknown} z - 6 potions of might A - a potion of berserk rage {!q} B - 6 potions of heal wounds C - 2 potions of cancellation D - 2 potions of haste {unknown} Q - 4 potions of brilliance {unknown} R - a potion of degeneration {unknown} W - 2 potions of invisibility {unknown} Z - 2 potions of resistance {unknown} Miscellaneous T - a box of beasts (You found it on level 3 of the Lair of Beasts) Skills: + Level 10.9 Fighting - Level 14.0 Short Blades + Level 12.2 Armour - Level 6.0 Dodging - Level 1.9 Stealth + Level 6.5 Spellcasting + Level 17.0 Forgecraft + Level 6.5 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 100% 2d7 1% 2 c - Launch Clockwork Bee Frge 65% N/A 1% 3 d - Rending Blade Conj/Frge 40% 2d(6+2*) 36% 4 e - Forge Lightning Spir Air/Frge 40% 3d7 36% 4 f - Forge Blazeheart Gol Fire/Frge 40% N/A 36% 4 g - Nazja's Percussive T Frge 32% 4d9 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Phalanx Beetle Frge 32% N/A 19% 6 Fortress Blast Frge 86% 6d20 19% 6 Awaken Armour Erth/Frge 80% N/A 36% 4 Iskenderun's Battlesphe Conj/Frge 40% 2d11 36% 4 Alistair's Walking Alem Alch/Frge 40% N/A 71% 5 Apportation Tloc 12% N/A 77% 1 Shock Conj/Air 24% 1d4 77% 1 Soul Splinter Necr 24% N/A 77% 1 Summon Small Mammal Summ 24% N/A 77% 1 Call Imp Summ 12% N/A 88% 2 Grave Claw Necr 12% 2d7 88% 2 Jinxbite Hex 12% N/A 88% 2 Lesser Beckoning Tloc 12% N/A 88% 2 Sublimation of Blood Necr 6% N/A 88% 2 Call Canine Familiar Summ 6% N/A 98% 3 Fugue of the Fallen Necr 6% N/A 98% 3 Inner Flame Hex/Fire 6% N/A 98% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 98% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 98% 3 Ozocubu's Armour Ice 6% N/A 98% 3 Stone Arrow Conj/Erth 12% 3d7 98% 3 Swiftness Air 6% N/A 98% 3 Teleport Other Tloc 6% N/A 98% 3 Tukima's Dance Hex 6% N/A 98% 3 Vampiric Draining Necr 6% 2d6 98% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 98% 3 Forge Monarch Bomb Fire/Frge 20% 4d10 99% 6 Airstrike Air 3% 2d(1-17) 100% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 100% 4 Dimensional Bullseye Hex/Tloc 3% N/A 100% 4 Dispel Undead Necr 6% 3d8 100% 4 Eringya's Surprising Cr Summ 6% N/A 100% 4 Flame Wave Conj/Fire 6% 2d5 100% 4 Fulminant Prism Conj/Alch 3% 3d5 100% 4 Ignite Poison Fire/Alch 6% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 3% N/A 100% 4 Martyr's Knell Necr/Summ 6% N/A 100% 4 Sticky Flame Fire/Alch 6% 2d4 100% 4 Alistair's Intoxication Alch 4% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 3% N/A 100% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 100% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 100% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 100% 5 Death Channel Necr 3% N/A 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Enfeeble Hex 3% N/A 100% 7 Haunt Necr/Summ 3% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 14% 4d7 100% 7 Manifold Assault Tloc 3% N/A 100% 7 Splinterfrost Shell Ice/Frge 20% 6d9 100% 7 Summon Hydra Summ 3% N/A 100% 7 Infestation Necr 3% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d2 100% 8 Platinum Paragon Frge 32% 4d16 100% 9 Animate Dead Necr Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (2/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (1/4) D:15 Ossuary (visited) Volcano (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:9 ( D:11 ( D:13 !*[ Orc:2 :[[! Annotations: Shoals:2 Ilsuiw Depths:1 Bai Suzhen Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You are mostly covered in yellow scales. (AC +3) You regenerate a lot of health from kills. You are partially covered in sharp spines. Message History The faun hits you but does no damage. The faun is distracted by your dazzling golden aura. You block Ilsuiw's attack. You regained 2 hp, and now have 59/130 hp. You feel sick. The water elemental is distracted by your dazzling golden aura. The water elemental hits you. The faun attacks as it pursues you! The faun hits you but does no damage. You block the merfolk's attack. Ilsuiw is distracted by your dazzling golden aura. You regained 3 hp, and now have 62/130 hp. You feel sick. You are no longer poisoned. The merfolk is no longer distracted by gold. The water elemental is distracted by your dazzling golden aura. There is a stone staircase leading up here. You see here 23 gold pieces. The water elemental hits you. The merfolk hits you but does no damage. You fly upwards. There is a stone staircase leading down here. You regained 4 hp, and now have 67/130 hp. You start resting. You feel your willpower return. You are no longer glowing. Health restored: 130 You fly downwards. Level annotation: Ilsuiw The faun unwields a +4 vampiric spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet is repelled. Ilsuiw mumbles some strange words. The water elemental disappears in a puff of smoke! There is a stone staircase leading up here. You see here 23 gold pieces. The merfolk impaler barely misses you. You block the merfolk's attack. The merfolk impaler hits you from afar with a +1 vampiric demon trident. Ilsuiw says, "There's nothing like you and me, on the beach..." Ilsuiw hits you with a +5 trident of freezing! Ilsuiw freezes you. The water elemental hits you. You take 15 damage, and have 115/130 hp. You puncture Ilsuiw! Your weapon exudes an aura of protection. You hit Ilsuiw. You hit Ilsuiw but do no damage. You closely miss Ilsuiw. The merfolk barely misses you. The faun points at you and mumbles some strange words. Your willpower is stripped away! You block the merfolk impaler's attack. You puncture Ilsuiw! You hit Ilsuiw. You miss Ilsuiw. You puncture Ilsuiw! The water elemental is struck by your spines. The water elemental barely misses you. Ilsuiw whispers, "Come on in, the water's fine." Ilsuiw hits you but does no damage. The merfolk impaler hits you but does no damage. The water elemental hits you. x2 You puncture Ilsuiw! You hit Ilsuiw but do no damage. You hit Ilsuiw. x2 You block the merfolk's attack. The faun unwields a +0 sling. The faun wields a +4 vampiric spear. The faun barely misses you. The merfolk impaler hits you from afar with a +1 vampiric demon trident! You take 16 damage, and have 100/130 hp. You closely miss Ilsuiw. You barely miss Ilsuiw. You hit Ilsuiw. You puncture Ilsuiw! The water elemental hits you. Ilsuiw hits you with a +5 trident of freezing! Ilsuiw freezes you. The water elemental is struck by your spines. The water elemental hits you. The water elemental is struck by your spines. The water elemental hits you. You take 18 damage, and have 82/130 hp. You barely miss Ilsuiw. You puncture Ilsuiw! x2; You barely miss Ilsuiw. The merfolk impaler hits you but does no damage. The merfolk completely misses you. The faun is struck by your spines. The faun hits you with a +4 vampiric spear! You take 15 damage, and have 67/130 hp. You puncture Ilsuiw! x3; You hit Ilsuiw. The water elemental is struck by your spines. The water elemental hits you. The merfolk impaler hits you from afar with a +1 vampiric demon trident! Ilsuiw is struck by your spines. Ilsuiw hits you but does no damage. The water elemental is struck by your spines. The water elemental barely misses you. The water elemental hits you. You take 14 damage, and have 53/130 hp. You miss Ilsuiw. You puncture Ilsuiw! You hit Ilsuiw. x2 The merfolk hits you from afar with a +0 trident! x2 * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +1 vampiric demon trident! * * * LOW HITPOINT WARNING * * * The faun is struck by your spines. The faun hits you with a +4 vampiric spear! * * * LOW HITPOINT WARNING * * * The faun draws strength from your wounds! You take 43 damage, and have 10/130 hp. MASSIVE DAMAGE!! You closely miss Ilsuiw. x2; You miss Ilsuiw. x2 The water elemental barely misses you. Ilsuiw casts a spell at you. The shard of ice is repelled. The merfolk impaler hits you from afar with a +1 vampiric demon trident! * * * LOW HITPOINT WARNING * * * The water elemental hits you. The water elemental is struck by your spines. The water elemental hits you! You die... Your body crumbles into a pile of gold. .~~~~~≈≈≈≈≈≈≈≈≈≈≈≈ ...~~~≈≈≈≈≈≈≈≈≈≈≈≈ ....~~~≈≈≈≈≈≈≈≈≈≈≈ .~.~~~~≈≈≈≈≈≈≈≈≈≈≈ .~~.~~~~~~~≈≈≈≈≈≈≈ ≈....~~~~~~~~~~~~~ ≈....~~~~Em~~~~~~~ ≈......<@mc$~~~~~~ .......EEcm.....~. .........