Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2070001797296849578 (custom seed) 272 Whiskey the Shooter (level 6, -4/44 HPs) Began as a Coglin Hunter on Dec 9, 2024. Slain by a water moccasin zombie (6 damage) ... in an ossuary. The game lasted 00:02:12 (608 turns). Whiskey the Shooter (Coglin Hunter) Turns: 608, Time: 00:02:13 Health: -4/44 AC: 3 Str: 11 XL: 6 Next: 23% Magic: 6/6 EV: 11 Int: 10 God: Gold: 6 SH: 0 Dex: 18 Spells: 5/5 levels left rFire + . . a - +2 sling {Gisele} rCold . . . e - +7 hand cannon "Mule" {flame, backblast, rF+} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.27/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 6 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Gisele} d - a +0 sling {Bo} e - the +7 hand cannon "Mule" (offhand) {flame, backblast, rF+} (You acquired it on level 1 of the Dungeon) rF+: It protects you from fire. Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies g - 2 scrolls of torment {unknown} h - a scroll of fog {unknown} i - a scroll of teleportation {unknown} Skills: - Level 2.0 Fighting * Level 5.8 Ranged Weapons + Level 2.9 Armour - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 58% 2 Fugue of the Fallen Necr 0% N/A 82% 3 Anguish Hex/Necr 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Vehumet The Shining One Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet hits the adder zombie. You shoot a sling bullet. The sling bullet closely misses the adder zombie. You shoot a slug. The slug closely misses the adder zombie. Mule's kick sends you backwards. The adder zombie barely misses you. You shoot a slug. The slug hits the adder zombie! The slug burns the adder zombie. You destroy the adder zombie! Mule's kick sends you backwards. You shoot a sling bullet. The water moccasin zombie bites you. You shoot a sling bullet. The sling bullet barely misses the water moccasin zombie. You shoot a slug. The slug hits the water moccasin zombie! The slug burns the water moccasin zombie. The water moccasin zombie bites you! The water moccasin zombie bites you. x2 The water moccasin zombie barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You take 19 damage, and have 19/38 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the water moccasin zombie. The sling bullet hits the jackal zombie! You destroy the jackal zombie! You shoot a slug. The slug barely misses the water moccasin zombie. The slug hits the water moccasin zombie. The slug burns the water moccasin zombie. The water moccasin zombie closely misses you. The water moccasin zombie bites you. x2 You take 7 damage, and have 12/38 hp. You shoot a slug. The slug hits the water moccasin zombie! The slug burns the water moccasin zombie. You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The water moccasin zombie closely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 4/38 hp. MASSIVE DAMAGE!! It was a potion of curing. You feel better. The water moccasin zombie barely misses you. x2 The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/38 hp. You shoot a slug. The slug hits the water moccasin zombie!! The slug burns the water moccasin zombie. You destroy the water moccasin zombie! You shoot a sling bullet. The water moccasin zombie barely misses you. x2 The adder zombie bites you but does no damage. You have reached level 6! MP restored: 6 You shoot a sling bullet. The sling bullet barely misses the adder zombie. You shoot a slug. The slug hits the adder zombie. The slug burns the adder zombie. The water moccasin zombie bites you. You die... ### ######### #?!?!#...#ZZ@# +?$!!#.∩.'.ZZ# #!?!!#...#...# ### #####...# #...# ###'# ..# ...# #...# You could see an adder zombie, 2 water moccasin zombies and a gnoll zombie. Vanquished Creatures A scorpion (D:4) A water moccasin zombie (Ossuary) A bombardier beetle (D:4) An iguana (D:4) 2 orc wizards (D:4) An adder (D:2) 3 adder zombies (Ossuary) A dart slug (D:2) 2 orcs (D:4) 4 ball pythons 4 bats 4 endoplasms A gnoll zombie (Ossuary) A goblin (D:4) 2 hobgoblins (D:2) A jackal zombie (Ossuary) 2 kobolds (D:2) A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 14 | D:1 | Identified a scroll of acquirement 14 | D:1 | Acquired the +7 hand cannon "Mule" {flame, backblast, rF+} 14 | D:1 | Found the +7 hand cannon "Mule" {flame, backblast, rF+} 205 | D:2 | Reached XP level 2. HP: 22/22 MP: 2/2 213 | D:2 | Reached skill level 4 in Ranged Weapons 213 | D:2 | Reached skill level 1 in Armour 232 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 249 | D:2 | Found a glowing golden altar of the Shining One. 293 | D:4 | Found a radiant altar of Vehumet. 296 | D:4 | Noticed a scorpion 299 | D:4 | Killed a scorpion 300 | D:4 | Reached skill level 5 in Ranged Weapons 300 | D:4 | Reached skill level 2 in Armour 300 | D:4 | Reached XP level 4. HP: 33/33 MP: 4/4 300 | D:4 | Reached XP level 5. HP: 38/38 MP: 5/5 577 | D:4 | Found a sand-covered staircase. 582 | Ossuary | Entered an ossuary 605 | Ossuary | HP: 6/38 [water moccasin zombie (7)] 606 | Ossuary | HP: 1/38 [water moccasin zombie (5)] 608 | Ossuary | Reached XP level 6. HP: 2/44 MP: 6/6 608 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, minmay_cut_off D:2: minmay_angry_zag, layout_basic, basic_altar, kennysheep_flooded_box D:3: layout_basic, general_overflow_altar, fedhas_altar_2 D:4: layout_cave_pods, mainiacjoe_overflow_alcove_2, minitemple, serial_shops, nicolae_shop_just_a_little_nook, nicolae_ossuary_entry_false_entrances Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.8 Armour | 1 2 | 2.9 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 30 | 27 || 57 Hand cannon | 30 | 27 || 57 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Leather armour | 7 | 14 || 21 Dodge: Dodged | 3 | 11 || 14 Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, minmay_cut_off D:2: minmay_angry_zag, layout_basic, basic_altar, kennysheep_flooded_box D:3: layout_basic, general_overflow_altar, fedhas_altar_2 D:4: layout_cave_pods, mainiacjoe_overflow_alcove_2, minitemple, serial_shops, nicolae_shop_just_a_little_nook, nicolae_ossuary_entry_false_entrances Ossuary: ossuary_tomb_2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 632 | 518 | 114 | 15 | 306 | 5 | 126.4 | Dungeon | 600 | 486 | 114 | 15 | 297 | 4 | 150.0 | Ossuary | 31 | 31 | 0 | 0 | 9 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 296 daAuts D:2: 251 daAuts D:1: 45 daAuts Ossuary: 31 daAuts D:3: 7 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.8 Dungeon | 81.8 | 81.8 | N/A | N/A | 74.3 | 72.2 Ossuary | 18.2 | 18.2 | N/A | N/A | 25.7 | 100.0 +-------+-------+-------+-------+-------+----------------------