Dungeon Crawl Stone Soup version 0.33-a0-595-g69c26771d4 (webtiles) character file. Game seed: 18204184995961447831 0 Whiskey the Tinkerer (level 1, -2/13 HPs) Began as a Merfolk Forgewright on Dec 22, 2024. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (59 turns). Whiskey the Tinkerer (Merfolk Forgewright) Turns: 59, Time: 00:00:08 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 48% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 24% 2d4 7% 2 Launch Clockwork Bee Frge 12% N/A 14% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 71% 4 Forge Lightning Spire Air/Frge 7% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ran out of altars for temple! x3 Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:837) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Whiskey the Merfolk Forgewright. Are you destined to find the awesome Orb of Zot, or to die trying? Found 3 gold pieces. Found a staircase leading out of the dungeon. You now have 1 gold piece. You now have 2 gold pieces (gained 1). There is a fountain of clear blue water here. You now have 3 gold pieces (gained 1). You open the door. There is an open door here. As you open the door, it creaks loudly! You open the door. There is an open door here. There is a fountain of clear blue water here. You now have 4 gold pieces (gained 1). There is an open door here. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin moves out of view. A goblin is nearby! A goblin is nearby! A kobold comes into view. It is wielding a +0 dagger. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 club. You take 3 damage, and have 10/13 hp. MASSIVE DAMAGE!! You barely miss the goblin. The kobold shouts! The goblin hits you with a +0 club. You take 4 damage, and have 6/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the goblin. The goblin hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/13 hp. MASSIVE DAMAGE!! You barely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the goblin but do no damage. The goblin barely misses you. The kobold throws a stone. The stone hits you but does no damage. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a +0 club. You die... ............. ............# ...........# #..[.....?# .... #......)..# ..#. .. ..K.....#.... ... #g...###.... .... #.@......# . ....###........#... ................... .........#......... ...........##...... ........##.# ..... #.......##.# .... ###########'########### #........'ß.ß'........# You could see a goblin and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Merfolk Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 56 | D:1 | HP: 3/13 [goblin/+0 club (1)] 59 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c, minmay_door_square Action || total ---------------------------++------- Melee: Mace || 6 Armour: Robe || 8 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 48 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 48 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c, minmay_door_square Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 48 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 48 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts