Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15708329768909590152 (custom seed) 173 Whiskey the Ducker (level 5, -3/43 HPs) Began as a Merfolk Monk on Apr 2, 2025. Slain by a crocodile (4 damage) ... in a sewer. The game lasted 00:03:02 (1762 turns). Whiskey the Ducker (Merfolk Monk) Turns: 1762, Time: 00:03:02 Health: -3/43 AC: 3 Str: 12 XL: 5 Next: 53% Magic: 5/5 EV: 13 Int: 11 God: Gold: 82 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: no passive effects @: hasted, glowing, very quick A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) j - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Magical Staves h - a staff of earth (You took it off a hobgoblin on level 1 of the Dungeon) Jewellery k - an amulet of faith {Faith, !P} (You found it on level 2 of the Dungeon) Scrolls e - 2 scrolls of enchant armour {unknown} f - 2 scrolls of immolation {unknown} g - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} l - a scroll of fog {unknown} m - a scroll of vulnerability {unknown} n - a scroll of fear {unknown} Potions c - a potion of ambrosia o - a potion of curing {unknown} Skills: + Level 4.7 Fighting + Level 5.5 Polearms + Level 5.6 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You feel your power leaking away. You take 7 damage, and have 15/38 hp. You now have 0/4 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the brain worm but do no damage. The brain worm barely misses you. You hit the brain worm. The brain worm barely misses you. You hit the brain worm. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 4/38 hp. MASSIVE DAMAGE!! You completely miss the brain worm. The brain worm bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/38 hp. You hit the brain worm. You hit the brain worm. You kill the brain worm! You have reached level 5! You feel stronger. You start resting. Health restored: 43; MP restored: 5 You see here a bat corpse. A bat comes into view. Found a potion of haste. Found a gate leading back out of this place. You reach to attack! You hit the bat. The bat barely misses you. You reach to attack! You completely miss the bat. The bat completely misses you. You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A crocodile comes into view. You aren't carrying any items that you can evoke. You see here a potion of haste. You feel yourself speed up. You hit the crocodile but do no damage. The crocodile misses you. You hit the crocodile. You hit the crocodile. The crocodile bites you! The crocodile drags you backwards! You take 13 damage, and have 30/43 hp. MASSIVE DAMAGE!! You hit the crocodile but do no damage. The crocodile bites you! The crocodile drags you backwards! You take 8 damage, and have 22/43 hp. You closely miss the crocodile. You hit the crocodile. The crocodile bites you but does no damage. You hit the crocodile but do no damage. You hit the crocodile but do no damage. The crocodile completely misses you. You hit the crocodile. The crocodile bites you. The crocodile drags you backwards! You take 1 damage, and have 22/43 hp. You hit the crocodile. You closely miss the crocodile. The crocodile bites you. The crocodile drags you backwards! You take 2 damage, and have 20/43 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the crocodile. You hit the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 12 damage, and have 8/43 hp. MASSIVE DAMAGE!! You hit the crocodile but do no damage. You hit the crocodile but do no damage. The crocodile closely misses you. You hit the crocodile. You barely miss the crocodile. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 8 damage, and have 1/43 hp. You hit the crocodile. You hit the crocodile. The crocodile bites you. You die... ####### ##$$))$## #..$l$..# #...@...# #.......# #.......# #.......# ##.....## ####### ###.### ##.....## #.# #...≈...## #.# ...≈≈≈...#######.#### You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 2 adders (D:2) 2 river rats (D:3) 3 endoplasms 13 giant cockroaches 4 hobgoblins 9 kobolds 2 quokkas 5 ball pythons 14 bats 4 frilled lizards 3 goblins 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 125 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 641 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 711 | D:2 | Reached skill level 4 in Fighting 797 | D:2 | Reached XP level 4. HP: 34/37 MP: 4/4 927 | D:2 | HP: 8/37 [kobold/+0 short sword (2)] 930 | D:2 | Reached skill level 5 in Dodging 1125 | D:2 | Reached skill level 5 in Polearms 1531 | D:3 | Found a glowing drain. 1545 | Sewer | Entered a sewer 1572 | Sewer | Noticed a brain worm 1585 | Sewer | HP: 4/38 [brain worm/psychic fangs (12)] 1588 | Sewer | Killed a brain worm 1589 | Sewer | Reached XP level 5. HP: 4/43 MP: 1/5 1740 | Sewer | Noticed a crocodile 1756 | Sewer | HP: 8/43 [crocodile (12)] 1760 | Sewer | HP: 1/43 [crocodile (8)] 1762 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, kennysheep_decorative_pillar D:2: minmay_roachtagon, layout_rooms D:3: layout_basic, serial_shops, shop, gup_sewer_entry_bowl, kennysheep_donut, dreamdust_princess_bridge, uniq_ijyb Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 | 4.7 Dodging | 5 | 5.6 Polearms | 5 | 5.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 112 | 117 || 229 Use: Potion | | 1 || 1 Armour: Robe | 49 | 60 || 109 Dodge: Dodged | 70 | 74 || 144 Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, kennysheep_decorative_pillar D:2: minmay_roachtagon, layout_rooms D:3: layout_basic, serial_shops, shop, gup_sewer_entry_bowl, kennysheep_donut, dreamdust_princess_bridge, uniq_ijyb Sewer: sewer_big_baddie Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1718 | 1605 | 113 | 163 | 1033 | 4 | 429.5 | Dungeon | 1514 | 1401 | 113 | 19 | 1017 | 3 | 504.7 | Sewer | 204 | 204 | 0 | 144 | 15 | 1 | 204.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 652 daAuts D:2: 595 daAuts D:3: 267 daAuts Sewer: 204 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 62.0 Dungeon | 89.4 | 89.4 | N/A | N/A | 56.5 | 46.7 Sewer | 10.6 | 10.6 | N/A | N/A | 43.5 | 108.0 +-------+-------+-------+-------+-------+----------------------