Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15708329768909590152 (custom seed) 300 Whiskey the Ducker (level 6, 0/48 HPs) Began as a Merfolk Monk on Apr 2, 2025. Killed from afar by Ijyb (15 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:04:03 (2597 turns). Whiskey the Ducker (Merfolk Monk) Turns: 2597, Time: 00:04:04 Health: 0/48 AC: 3 Str: 12 XL: 6 Next: 36% Magic: 6/6 EV: 14 Int: 11 God: Gold: 173 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . a - +0 spear rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3), glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 173 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) j - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Magical Staves g - a staff of earth (You took it off a hobgoblin on level 1 of the Dungeon) Jewellery m - an amulet of faith {Faith, !P} (You took it off a goblin on level 2 of the Dungeon) q - a ring of positive energy {rN+} (You found it on level 3 of the Dungeon) s - a ring of protection from cold {rC+, !d} (You found it on level 3 of the Dungeon) Scrolls e - 2 scrolls of enchant armour f - 2 scrolls of immolation {unknown} h - a scroll of amnesia {unknown} i - a scroll of identify k - a scroll of fog {unknown} l - a scroll of vulnerability {unknown} o - a scroll of fear {unknown} r - 3 scrolls of brand weapon {unknown} Potions c - a potion of ambrosia n - 2 potions of curing p - a potion of degeneration {unknown} Skills: - Level 4.0 Fighting + Level 6.7 Polearms + Level 6.8 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 0% (3-9)d2 71% 3 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Shops: D:3 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. You see here a bat corpse. Found Gissilen's Antique Weapon Boutique. There is an entrance to Gissilen's Antique Weapon Boutique here. Found a stone staircase leading down. An endoplasm comes into view. You reach to attack! You hit the endoplasm. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a stone staircase leading down here. r - 3 scrolls labelled FUOHEOMM WOQAH You pick up Maxwell's Memoranda and begin reading... You add the spells Maxwell's Portable Piledriver, Magnavolt and Maxwell's Capacitive Coupling to your library. You open the door. There is an open door here. You now have 170 gold pieces (gained 9). You now have 173 gold pieces (gained 3). An endoplasm comes into view. The endoplasm quivers. You reach to attack! You hit the endoplasm but do no damage. You hit the endoplasm. The endoplasm freezes you. You are frozen. You take 3 damage, and have 45/48 hp. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You take 5 damage, and have 40/48 hp. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the gate. There is an open gate here. s - a ring of protection from cold {rC+, !d} Health restored: 48 Ijyb the Inquisitive comes into view. She is wielding a +6 club and carrying a wand of flame. Ijyb shouts! An adder comes into view. No target in view! The adder hisses angrily. You reach to attack! You hit Ijyb. You reach to attack! You barely miss Ijyb. Ijyb zaps a wand. The puff of flame misses you. You reach to attack! You hit Ijyb but do no damage. You hit Ijyb. The adder closely misses you. Ijyb closely misses you. You hit Ijyb. The adder barely misses you. Ijyb misses you. You hit Ijyb but do no damage. The adder misses you. You barely miss Ijyb. The adder bites you but does no damage. Ijyb misses you. You hit Ijyb. The adder misses you. Ijyb closely misses you. You hit Ijyb. The adder closely misses you. Ijyb zaps a wand. The puff of flame hits you! You take 8 damage, and have 40/48 hp. You hit Ijyb but do no damage. The adder bites you. You are poisoned. The adder poisons you! Ijyb hits you with a +6 club. You take 7 damage, and have 33/48 hp. You barely miss Ijyb. You feel sick. The adder barely misses you. You take 2 damage, and have 31/48 hp. You hit Ijyb. You feel sick. The adder misses you. Ijyb hits you with a +6 club! You take 9 damage, and have 22/48 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Ijyb but do no damage. You feel sick. The adder bites you. Ijyb hits you with a +6 club. You take 7 damage, and have 15/48 hp. You hit Ijyb but do no damage. The adder bites you but does no damage. Ijyb zaps a wand. The puff of flame hits you! You die... Ijyb moans, "Good help so hard to find!" .# ≈ ##§§≈...#..# .# ##≈≈§..#..# .# #§§§..#..# .# ##≈≈§..#..# .# ##§≈≈...#..# ## ##≈≈§≈..ß#### . ≈###§≈≈≈...## # ≈§§≈§≈§...## ##### ≈§≈§§≈g@.## ....## ...§§§S.## .....# .......## .....# .....ß# ....<# ###### .....# ....[# ####.# .....# You could see Ijyb and an adder. Vanquished Creatures A crocodile (Sewer) A brain worm (Sewer) An orc wizard (D:3) 3 adders 2 river rats (D:3) 2 orcs (D:3) 6 endoplasms 13 giant cockroaches 4 hobgoblins 10 kobolds 2 quokkas 5 ball pythons 15 bats 3 frilled lizards (D:2) 4 goblins 4 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 120 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 487 | D:1 | You fall into a shaft and drop 1 floor! 663 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 854 | D:2 | Reached skill level 4 in Fighting 923 | D:2 | Reached XP level 4. HP: 22/37 MP: 4/4 926 | D:2 | Reached skill level 5 in Dodging 929 | D:2 | HP: 8/37 [kobold/+0 club (2)] 1171 | D:2 | Reached skill level 5 in Polearms 1548 | D:3 | Found a glowing drain. 1556 | Sewer | Entered a sewer 1577 | Sewer | Noticed a brain worm 1589 | Sewer | Killed a brain worm 1590 | Sewer | Reached skill level 6 in Polearms 1590 | Sewer | Reached skill level 6 in Dodging 1590 | Sewer | Reached XP level 5. HP: 28/42 MP: 2/5 1655 | Sewer | Noticed a crocodile 1685 | Sewer | HP: 8/42 [crocodile (6)] 1688 | Sewer | Killed a crocodile 1689 | Sewer | Reached XP level 6. HP: 9/48 MP: 6/6 2358 | D:3 | Found Gissilen's Antique Weapon Boutique. 2580 | D:3 | Noticed Ijyb 2597 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, kennysheep_decorative_pillar D:2: minmay_roachtagon, layout_rooms D:3: layout_basic, serial_shops, shop, gup_sewer_entry_bowl, kennysheep_donut, dreamdust_princess_bridge, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 4 | 4.0 Dodging | 6 | 6.8 Polearms | 6 | 6.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 137 | 159 || 296 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Stab: Distracted | 1 | || 1 Armour: Robe | 49 | 52 || 101 Dodge: Dodged | 77 | 81 || 158 Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, kennysheep_decorative_pillar D:2: minmay_roachtagon, layout_rooms D:3: layout_basic, serial_shops, shop, gup_sewer_entry_bowl, kennysheep_donut, dreamdust_princess_bridge, uniq_ijyb Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2519 | 2481 | 38 | 442 | 1553 | 4 | 629.8 | Dungeon | 2231 | 2193 | 38 | 255 | 1529 | 3 | 743.7 | Sewer | 287 | 287 | 0 | 187 | 23 | 1 | 287.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 871 daAuts D:1: 766 daAuts D:2: 593 daAuts Sewer: 287 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 107.2 Dungeon | 89.5 | 89.5 | N/A | N/A | 47.6 | 68.0 Sewer | 10.5 | 10.5 | N/A | N/A | 52.4 | 225.0 +-------+-------+-------+-------+-------+----------------------