Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10223249342040777065 (custom seed) 86 Whiskey the Vexing (level 4, 33/33 HPs) Began as a Barachi Hexslinger on Apr 12, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:46 (1581 turns). Whiskey the Vexing (Barachi Hexslinger) Turns: 1581, Time: 00:04:46 Health: 33/33 AC: 3 Str: 30 XL: 4 Next: 49% Magic: 16/16 EV: 12 Int: 12 God: Gold: 180 SH: 5 Dex: 19 Spells: 7/7 levels left rFire + . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois + m - +0 helmet "Juing" {Will- Regen+ Str+5 Dex+4} rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet "Ujua" {Reflect Str+8 SH+5} Stlth ++ h - ring of protection from fire {rF+, !d} HPRegen 1.05/turn k - ring of Efasoex {rElec rPois MP+9 Str+8 Int-3} MPRegen 0.15/turn %: reflection @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) m - the +0 helmet "Juing" (worn) {Will- Regen+ Str+5 Dex+4} (You acquired it on level 2 of the Dungeon) Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Jewellery h - a ring of protection from fire (left hand) {rF+, !d} (You found it on level 1 of the Dungeon) k - the ring of Efasoex (right hand) {rElec rPois MP+9 Str+8 Int-3} (You acquired it on level 2 of the Dungeon) [ring of magical power] Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). l - the amulet "Ujua" (around neck) {Reflect Str+8 SH+5} (You acquired it on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+8: It affects your strength (+8). SH+5: It affects your SH (+5). n - an amulet of faith {Faith, !P} (You found it on level 2 of the Dungeon) Talismans j - a maw talisman (You found it on level 2 of the Dungeon) Scrolls b - a scroll of poison {!r} e - 4 scrolls of identify {unknown} f - 2 scrolls of revelation {unknown} o - a scroll of amnesia {unknown} Potions d - 4 potions of cancellation {unknown} g - 2 potions of haste {unknown} i - a potion of might {unknown} Skills: + Level 2.3 Fighting + Level 2.6 Ranged Weapons - Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.8 Hexes + Level 2.0 Fire Magic You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% N/A 9% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Sublimation of Blood Necr 1% N/A 38% 2 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Olgreb's Toxic Radiance Alch 1% N/A 95% 4 Curse of Agony Necr 1% N/A 100% 5 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Discord Hex 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You now have 136 gold pieces (gained 1). You enter the shallow water. There is a faded altar of an unknown god here. You enter the shallow water. There is a stone staircase leading down here. You now have 151 gold pieces (gained 15). Found a stone staircase leading down. d - 4 metallic emerald potions (gained 1) A quokka comes into view. There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet hits the quokka. You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. The quokka bites you but does no damage. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! No target in view! No target in view! You see here a quokka corpse. There is a stone staircase leading down here. o - a scroll labelled LICHUI LIBUO Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 29 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You now have 156 gold pieces (gained 5). You now have 173 gold pieces (gained 17). You now have 180 gold pieces (gained 7). Found an escape hatch in the ceiling. A bat comes into view. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! No target in view! No target in view! No target in view! Found Terro's General Store. An endoplasm comes into view. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Your Spellcasting skill increases to level 2! No target in view! A frilled lizard comes into view. There is an entrance to Terro's General Store here. MP restored: 16 A frilled lizard is nearby! A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You hear an angry hiss. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Saving game... please wait. Options error: Unknown explore stop condition 'greedy_sacrificeable' (Whiskey.rc:833) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome back, Whiskey the Barachi Hexslinger. Game seed: 10223249342040777065 (custom seed) ###.....### .. ####....######.## #.#........... #.###.####)### ..# #..#..(# .### ##...###..# #. #...(....# # ##.#.###### #....@# .............†... ##.......##..##### #....##### ...# ....# #.# ...# ..# ### .# . . There were no monsters in sight! Vanquished Creatures Jessica (D:2) 3 adders (D:2) A dart slug (D:1) 6 ball pythons 5 endoplasms A goblin (D:2) 2 jackals (D:1) 2 quokkas 2 bats 6 frilled lizards A kobold (D:1) A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 83 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 353 | D:2 | Identified 3 scrolls of acquirement 353 | D:2 | Acquired the amulet "Ujua" {Reflect Str+8 SH+5} 354 | D:2 | Acquired the ring of Efasoex {rElec rPois MP+9 Str+8 Int-3} 355 | D:2 | Acquired the +0 helmet "Juing" {Will- Regen+ Str+5 Dex+4} 436 | D:2 | Reached XP level 3. HP: 27/27 MP: 5/5 835 | D:1 | You fall into a shaft and drop 1 floor! 836 | D:2 | Noticed Jessica 838 | D:2 | Killed Jessica 839 | D:2 | Reached skill level 2 in Fighting 885 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/6 972 | D:2 | Reached skill level 2 in Fire Magic 1165 | D:2 | Found a faded altar of an unknown god. 1559 | D:3 | Found Terro's General Store. 1570 | D:3 | Reached skill level 2 in Spellcasting 1581 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica D:3: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 | 2.3 Fire Magic | 2 | 2.0 Spellcasting | 2 | 2.0 Ranged Weapons | | 2.6 Dodging | | 2.6 Hexes | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 46 | 24 || 70 Use: Scroll | 3 | || 3 Armour: Robe | 13 | 3 || 16 Dodge: Dodged | 3 | 4 || 7 Block: Other | | 1 || 1 Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica D:3: layout_rooms, serial_shops, shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1865 | 1771 | 94 | 49 | 1473 | 3 | 621.7 | Dungeon | 1865 | 1771 | 94 | 49 | 1473 | 3 | 621.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 958 daAuts D:1: 829 daAuts D:3: 77 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 41.0 +-------+-------+-------+-------+-------+----------------------