Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10223249342040777065 (custom seed) 14 Whiskey the Vexing (level 2, 16/16 HPs) Began as a Deep Elf Hexslinger on Apr 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (200 turns). Whiskey the Vexing (Deep Elf Hexslinger) Turns: 200, Time: 00:01:22 Health: 16/16 AC: 2 Str: 5 XL: 2 Next: 31% Magic: 7/7 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} e - a scroll of identify {unknown} f - 2 scrolls of revelation {unknown} g - a scroll of acquirement Potions d - 2 potions of cancellation {unknown} Skills: + Level 1.0 Fighting + Level 2.9 Ranged Weapons + Level 2.7 Dodging + Level 2.0 Spellcasting + Level 4.1 Hexes + Level 1.4 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% N/A 5% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 4% N/A 63% 4 Olgreb's Toxic Radiance Alch 1% N/A 88% 4 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Discord Hex 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History No target in view! No target in view! No target in view! Found a stone staircase leading down. A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! Your Fighting skill increases to level 1! No target in view! Health restored: 12 No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A ball python and a frilled lizard come into view. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You have reached level 2! Health restored: 16; MP restored: 6 A kobold comes into view. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! No target in view! No target in view! A frilled lizard comes into view. You see here a scroll labelled TEAHUT VAIWKAEN. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! f - a scroll labelled TEAHUT VAIWKAEN A ball python comes into view. A dart slug comes into view. You shoot a sling bullet. The sling bullet hits the dart slug but does no damage. You shoot a sling bullet. The sling bullet hits the dart slug. You shoot a sling bullet. The sling bullet hits the dart slug. The dart slug launches a dart at you. The slug dart misses you. You shoot a sling bullet. The sling bullet hits the dart slug. You kill the dart slug! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. You shoot a sling bullet. The sling bullet hits the ball python. The ball python hisses angrily. The ball python bites you. The ball python grabs you. The ball python constricts you. You take 2 damage, and have 14/16 hp. You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! Your Spellcasting skill increases to level 2! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a stone staircase leading down here. Health restored: 16; MP restored: 7 You climb downwards. There is a stone staircase leading up here. f - 2 scrolls labelled TEAHUT VAIWKAEN (gained 1) g - 3 scrolls labelled JAUVIO ZYFOGI This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Okay, then. ♣.♣ #.# ♣.♣ #.# ♣.♣ #.#### ### ♣.♣##.... ..# ♣.♣....# #.# #.###..######.#### #.....#.....#.#... ####.###..#.........% #...@......#.#.#.#.<. #.##.###..###..#.##.# # #.# #.## ##.#.##.# #.##... ....##.. ....#.# #$###### ###.##. ..# # ..# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) 2 endoplasms (D:1) A bat (D:1) 3 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 124 | D:1 | Reached skill level 1 in Fighting 129 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 172 | D:1 | Reached skill level 2 in Spellcasting 198 | D:2 | Identified 3 scrolls of acquirement 198 | D:2 | Acquired the +0 storm dragon scales of Ecvouleb {rElec | rC++} 199 | D:2 | Acquired the ring of Red Wine {rElec rF+ rC+ Dex+4 Slay+4} 200 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Ranged Weapons | | 2.9 Dodging | | 2.7 Hexes | | 4.1 Fire Magic | | 1.4 Action || total ---------------------------++------- Fire: Sling || 20 Use: Scroll || 2 Armour: Robe || 2 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 205 | 205 | 0 | 0 | 103 | 2 | 102.5 | Dungeon | 205 | 205 | 0 | 0 | 103 | 2 | 102.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 183 daAuts D:2: 21 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.5 +-------+-------+-------+-------+-------+----------------------