Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10223249342040777065 (custom seed) 10 Whiskey the Vexing (level 2, 21/21 HPs) Began as a Mummy Hexslinger on Apr 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:45 (167 turns). Whiskey the Vexing (Mummy Hexslinger) Turns: 167, Time: 00:00:45 Health: 21/21 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire x . . a - +1 sling rCold + . . (no shield) rNeg + + + c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison e - a scroll of acquirement Skills: + Level 1.2 Fighting + Level 1.7 Ranged Weapons + Level 1.7 Dodging + Level 1.6 Spellcasting + Level 2.8 Hexes + Level 0.9 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 13% 2 Sigil of Binding Hex 7% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 3% N/A 65% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Olgreb's Toxic Radiance Alch 0% N/A 96% 4 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Discord Hex 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You see here a +0 hand axe. A rat comes into view. You shoot a sling bullet. The sling bullet completely misses the rat. The rat squeaks loudly. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet closely misses the rat. The rat closely misses you. The rat barely misses you. You shoot a sling bullet. The sling bullet closely misses the rat. The rat closely misses you. You shoot a sling bullet. The sling bullet barely misses the rat. The rat closely misses you. You shoot a sling bullet. The sling bullet closely misses the rat. The rat bites you but does no damage. x2 You shoot a sling bullet. The sling bullet barely misses the rat. The rat bites you. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! No target in view! No target in view! No target in view! You take 1 damage, and have 14/15 hp. No target in view! No target in view! No target in view! No target in view! Health restored: 15 Found a stone staircase leading down. MP restored: 3 A ball python comes into view. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the ball python. A frilled lizard comes into view. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is a stone staircase leading down here. An endoplasm comes into view. 2 ball pythons come into view. The ball python hisses angrily. The ball python moves out of view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the ball python but does no damage. You shoot a sling bullet. The ball python hisses angrily. The sling bullet hits the ball python. You kill the ball python! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You have reached level 2! Health restored: 21; MP restored: 4 You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! No target in view! No target in view! No target in view! Found a stone staircase leading down. You see here a ball python corpse. You see here a ball python corpse. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. e - 3 scrolls labelled JAUVIO ZYFOGI This is a scroll of acquirement! Something appears at your feet! You see here Sif Muna's Catalogue of Hexing and the Cwm. Something appears at your feet! As you read the scroll labelled MIENAM VIMNE, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. ♣.♣ #.#### ### ♣.♣##.... ..# ♣.♣....# #.# #.###..######.#### #.....#.?...#.#... ####.###..#.........% #..........#.#.#.#.<. #.##.###..###..#.##.# # #@# #.## ##.#.##.# #.##... ....##.. ....#.# #$###### .###.##. ..# .. #.. ..# .. .. ... ### ##. There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Mummy Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 131 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 164 | D:2 | Identified 3 scrolls of acquirement 164 | D:2 | Acquired 1039 gold pieces 165 | D:2 | Acquired Sif Muna's Catalogue of Hexing and the Cwm 167 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica Action || total ---------------------------++------- Fire: Sling || 20 Use: Scroll || 3 Armour: Robe || 3 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring, nicolae_the_louvre D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_1, infiniplex_forest_lined_corner, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_3_way, infiniplex_forest_lined_ring, infiniplex_forest_straight_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, hellmonk_ecumenical_altar_pennies_from_heaven, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 173 | 0 | 0 | 86 | 2 | 86.5 | Dungeon | 173 | 173 | 0 | 0 | 86 | 2 | 86.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 149 daAuts D:2: 23 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.5 +-------+-------+-------+-------+-------+----------------------