Seeded DCSS version 0.33-a0-1407-g1dfc6ad188 (webtiles) character file. Game seed: 15354588378162489856 (custom seed) 39 Whiskey the Slasher (level 3, -6/35 HPs) Began as a Gnoll Cinder Acolyte on Apr 16, 2025. Was a High Priest of Ignis. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:02:27 (996 turns). Whiskey the Slasher (Gnoll Cinder Acolyte) Turns: 996, Time: 00:02:27 Health: -6/35 AC: 2 Str: 13 XL: 3 Next: 47% Magic: 7/7 EV: 10 Int: 15 God: Ignis [*****.] Gold: 80 SH: 0 Dex: 7 Spells: 7/7 levels left rFire + . . a - -1 falchion (flame) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Armour b - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} Potions c - a potion of lignification {unknown} d - 2 potions of curing {unknown} Skills: + Level 6.5 Fighting + Level 0.8 Short Blades + Level 6.5 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 0.8 Dodging + Level 0.8 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 5.4 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 36% 2d6 3% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The quokka bites you but does no damage. You closely miss the quokka. The quokka misses you. You hit the quokka but do no damage. Your bite misses the quokka. The quokka bites you. You take 3 damage, and have 26/35 hp. You hit the quokka but do no damage. The quokka bites you. You take 2 damage, and have 24/35 hp. You miss the quokka. The quokka closely misses you. You closely miss the quokka. The quokka bites you. You take 3 damage, and have 21/35 hp. You closely miss the quokka. Your bite misses the quokka. The quokka bites you. The quokka completely misses you. You take 2 damage, and have 19/35 hp. You hit the quokka. You burn the quokka. The quokka barely misses you. You barely miss the quokka. The quokka bites you. You take 2 damage, and have 18/35 hp. A quokka is nearby! You hit the quokka but do no damage. You bite the quokka. The quokka closely misses you. You miss the quokka. The quokka closely misses you. You closely miss the quokka. The quokka bites you. You take 3 damage, and have 15/35 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the quokka. The quokka bites you. You take 3 damage, and have 12/35 hp. You closely miss the quokka. The quokka closely misses you. x2 You hit the quokka but do no damage. Your bite misses the quokka. The quokka misses you. You closely miss the quokka. The quokka barely misses you. You barely miss the quokka. Your bite misses the quokka. The quokka barely misses you. You hit the quokka. You burn the quokka. You kill the quokka! You open the door. Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! You hear an angry hiss. There is an open door here. As you open the door, it creaks loudly! There is an open door here. An adder comes into view. You see here a ball python skeleton. Terence screams, "I'm retired! Go away!" Terence screams, "I hate armataurs! They have no honour!" Terence looks scornfully at you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Health restored: 35 You climb downwards. Level annotation: Terence Terence hits you with a +0 flail. There is a stone staircase leading up here. You take 6 damage, and have 29/35 hp. Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. You take 4 damage, and have 25/35 hp. You hit Terence. You burn Terence. Terence hits you with a +0 flail. You take 5 damage, and have 20/35 hp. You hit Terence. You burn Terence. Terence misses you. You barely miss Terence. Terence screams, "I'm retired! Go away!" Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You take 11 damage, and have 9/35 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/35 hp. You hit Terence but do no damage. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." Ignis goes out, and joins you in death. #)..# #.####......# #...# #...........# ##..#######.......(# ##...............(# ####...#.........# #...##........# #...##....##### #.........# #.....).@.# ####...@..# #...(..# #......# #......# #......# #......# ######## You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 5 hobgoblins (D:1) 3 quokkas 6 ball pythons (D:2) 3 bats 4 endoplasms (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Gnoll Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 45 | D:1 | Reached XP level 2. HP: 12/29 MP: 5/5 663 | D:2 | Reached XP level 3. HP: 35/35 MP: 7/7 702 | D:2 | HP: 8/35 [ball python (1)] 703 | D:2 | Reached skill level 1 in Invocations 704 | D:2 | HP: 3/35 [ball python (1)] 707 | D:2 | HP: 1/35 [poisoned by an adder] 904 | D:2 | Noticed Terence 995 | D:1 | HP: 2/35 [Terence/+0 flail (7)] 996 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_basic, st_stairs_13, hangedman_decor_push, minmay_pentomino_s4, uniq_sigmund, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 0.8 Long Blades | | 6.5 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 0.8 Stealth | | 0.8 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 2.8 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 5.4 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Falchion || 125 Bite || 5 Armour: Robe || 76 Dodge: Dodged || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 982 | 8 | 157 | 558 | 2 | 495.0 | Dungeon | 990 | 982 | 8 | 157 | 558 | 2 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 644 daAuts D:2: 346 daAuts Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_basic, st_stairs_13, hangedman_decor_push, minmay_pentomino_s4, uniq_sigmund, uniq_terence, uniq_robin Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 982 | 8 | 157 | 558 | 2 | 495.0 | Dungeon | 990 | 982 | 8 | 157 | 558 | 2 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 644 daAuts D:2: 346 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.5 +-------+-------+-------+-------+-------+----------------------