Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 9548036860788181310 947 Wiilli the Stinger (level 7, -1/32 HPs) Began as a Spriggan Venom Mage on Nov 14, 2023. Was a Believer of Vehumet. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:12:27 (5096 turns). Wiilli the Stinger (Spriggan Venom Mage) Turns: 5096, Time: 00:12:27 Health: -1/32 AC: 3 Str: 1 (4) XL: 7 Next: 89% Magic: 11/15 EV: 19 Int: 24 God: Vehumet [**....] Gold: 288 SH: 0 Dex: 14 (16) Spells: 6/16 levels left rFire . . . l - +2 short sword (drain) rCold . . . (no shield) rNeg + . . t - +0 animal skin rPois . (helmet restricted) rElec . r - +0 cloak rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no amulet) Stlth ++ s - ring of positive energy HPRegen 0.25/turn a - +6 ring of intelligence MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-1 -> -14), very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 288 gold pieces. Inventory: Hand Weapons l - a +2 short sword of draining (weapon) Armour r - a +0 cloak (worn) t - a +0 animal skin (worn) Jewellery a - a +6 ring of intelligence (right hand) s - a ring of positive energy (left hand) Scrolls f - a scroll of immolation {unknown} h - 2 scrolls of fog i - a scroll of noise {unknown} k - a scroll of teleportation n - a scroll of fear {unknown} p - 3 scrolls of amnesia {unknown} q - 2 scrolls of blinking {unknown} Potions b - 2 potions of magic c - a potion of berserk rage {unknown} d - 3 potions of might e - a potion of resistance g - a potion of attraction {unknown} j - a potion of heal wounds {unknown} m - 2 potions of degeneration o - 2 potions of curing u - a potion of cancellation {unknown} v - a potion of lignification {unknown} Skills: * Level 3.7 Armour + Level 5.3 Dodging - Level 3.0 Stealth + Level 5.0 Spellcasting + Level 1.0 Conjurations - Level 1.3 Transmutations * Level 5.9 Poison Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 92% 1d7 1% 1 b - Freeze Ice 24% 1d4 9% 1 c - Olgreb's Toxic Radia Pois 34% N/A 8% 4 d - Poisonous Vapours Pois/Air 40% N/A 4% 2 e - Searing Ray Conj 22% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Mephitic Cloud Conj/Pois/Air 17% N/A 10% 3 Jinxbite Hex 12% N/A 13% 2 Frozen Ramparts Ice 12% 1d2 26% 3 Tukima's Dance Hex 6% N/A 26% 3 Alistair's Intoxication Tmut/Pois 15% N/A 47% 5 Petrify Tmut/Erth 9% N/A 54% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 56% 4 Dimensional Bullseye Hex/Tloc 3% N/A 65% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 91% 5 Metabolic Englaciation Hex/Ice 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Okay, then. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel sick. The water moccasin completely misses you. You feel sick. The water moccasin barely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ....................># #.# ######..#######.###### #.# ######.## #.# #.# .......# #.# #.# ....[### #.# #.# ....## #.# #.# ...## #[# #.# ...# #.########.# ...# #.@S.....#.### ...# ########.#...# ...# # #.. .##...#.# ...# # #...#.. ###.#.# ...# #. .#.#. .# #.#.# #### .. ... .. #.#.# ##.#.#.#.#.###.#.# #.....