Dungeon Crawl Stone Soup version 0.32-a0-1535-gb4869f84db (webtiles) character file. Game seed: 9161497210858053184 437340 Wiilli the Acrobat (level 22, -54/105 HPs) Began as a Spriggan Alchemist on June 25, 2024. Was the Champion of Hepliaklqana. Annihilated by a +3 heavy battleaxe (67 damage) ... animated by an undying armoury ... on level 5 of the Vaults. The game lasted 02:44:26 (51478 turns). Wiilli the Acrobat(Spriggan Alchemist) Turns: 51478, Time: 02:44:26 Health: -54/105 AC: 21 Str: 9 XL: 22 Next: 77% Magic: 32/51 EV: 37 Int: 38 God: Hepliaklqana [******] Gold: 1250 SH: 5 Dex: 24 Spells: 24/41 levels left rFire . . . l - +7 arbalest (drain) rCold + . . (shield currently unavailable) rNeg . . . U - +7 swamp dragon scales rPois + Z - +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} rElec + Y - +0 cloak of the Distant Future {Dex+4} rCorr + (gloves unavailable) SInv + (boots unavailable) Will ++++. y - amulet of Kihol {Reflect rElec rCorr Str+3 SH+5 Stlth-} Stlth + v - ring of the Eight Hosts {rElec rC+ Str+3 Int+4} HPRegen 0.37/turn f - ring "Etozeitt" {MP+8 EV+5 Dex+3 Slay+3} MPRegen 0.32/turn %: reflection @: radiating poison, very quick A: reduced essence, very small, no large weapons, unfitting armour, see invisible, speed 3, clever 1, low MP 1, sense surroundings 1, poison resistance }: 2/15 runes: decaying, gossamer a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 5 of the Vaults. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 10 branches of the dungeon, and saw 45 of its levels. You collected 4014 gold pieces. You spent 2764 gold pieces at shops. Inventory: Hand Weapons e - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You acquired it on level 15 of the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. l - a +7 arbalest of draining (weapon) Armour S - the +2 buckler "Emimner" {+Inv Str+3} (You found it on level 14 of the Dungeon) Str+3: It affects your strength (+3). +Inv: It lets you turn invisible. U - +7 swamp dragon scales (worn) Y - the +0 cloak of the Distant Future (worn) {Dex+4} (You found it on level 5 of the Lair of Beasts) Dex+4: It affects your dexterity (+4). Z - the +3 hat of Pondering (worn) {ponderous, Will+ MP+10 Int+5} (You found it on level 4 of the Lair of Beasts) Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Jewellery f - the ring "Etozeitt" (right hand) {MP+8 EV+5 Dex+3 Slay+3} (You bought it in a shop on level 3 of the Elven Halls) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). MP+8: It affects your magic capacity (+8). v - the ring of the Eight Hosts (left hand) {rElec rC+ Str+3 Int+4} (You found it on level 4 of the Dungeon) [ring of protection from cold] Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. y - the amulet of Kihol (around neck) {Reflect rElec rCorr Str+3 SH+5 Stlth-} (You bought it in a shop on level 2 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. J - a ring of positive energy Q - a ring of protection from fire Wands n - a wand of digging (7) s - a wand of charming (62) w - a wand of polymorph (36) E - a wand of iceblast (62) G - a wand of flame (60) P - a wand of mindburst (10) Scrolls g - 6 scrolls of poison h - 2 scrolls of fog i - 22 scrolls of teleportation k - 6 scrolls of revelation q - 3 scrolls of blinking r - 5 scrolls of fear B - 5 scrolls of immolation C - a scroll of enchant armour D - 5 scrolls of identify F - 6 scrolls of amnesia H - 2 scrolls of brand weapon V - 4 scrolls of summoning X - a scroll of silence Potions a - 3 potions of brilliance b - 2 potions of magic d - 14 potions of curing m - 6 potions of lignification o - 10 potions of haste p - 3 potions of resistance t - 10 potions of heal wounds u - 9 potions of ambrosia z - 6 potions of enlightenment A - 3 potions of mutation K - 2 potions of invisibility O - 6 potions of cancellation W - 5 potions of might Miscellaneous c - a lightning rod (4/4) j - a phial of floods L - a condenser vane N - a box of beasts T - a phantom mirror (inert) Skills: * Level 12.9 Fighting * Level 19.5 Ranged Weapons - Level 10.0 Armour + Level 21.2 Dodging - Level 3.0 Stealth - Level 10.0 Spellcasting + Level 12.8 Conjurations - Level 3.0 Fire Magic * Level 17.3 Alchemy + Level 20.5 Evocations You had 24 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 0% 1 b - Mephitic Cloud Conj/Alch/Air 76% N/A 1% 3 c - Olgreb's Toxic Radia Alch 100% N/A 1% 4 d - Irradiate Conj/Alch 46% 3d27 1% 5 e - Ignite Poison Fire/Alch 77% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 61% 3d11 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Flame Wave Conj/Fire 68% 2d15 1% 4 Fulminant Prism Conj/Alch 46% 3d20 1% 4 Sticky Flame Fire/Alch 77% 2d12 1% 4 Alistair's Intoxication Alch 66% N/A 1% 5 Eringya's Noxious Bog Alch 50% 4d6 1% 6 Brom's Barrelling Bould Conj/Erth 61% 2d8 3% 4 Iskenderun's Mystic Bla Conj/Tloc 61% 2d13 (+2d73% 4 Hoarfrost Cannonade Ice/Alch 35% N/A 3% 5 Apportation Tloc 38% N/A 4% 1 Necrotise Necr 76% 1d7 4% 1 Sandblast Erth 38% 2d10 4% 1 Slow Hex 76% N/A 4% 1 Blink Tloc 38% N/A 7% 2 Jinxbite Hex 38% N/A 7% 2 Lesser Beckoning Tloc 38% N/A 7% 2 Sublimation of Blood Necr 19% N/A 7% 2 Inner Flame Hex/Fire 30% N/A 8% 3 Volatile Blastmotes Fire/Tloc 60% 2d15 8% 3 Confusing Touch Hex 19% N/A 14% 3 Maxwell's Portable Pile Tloc 19% (3-9)d3 14% 3 Summon Ice Beast Ice/Summ 19% N/A 14% 3 Swiftness Air 19% N/A 14% 3 Teleport Other Tloc 19% N/A 14% 3 Tukima's Dance Hex 19% N/A 14% 3 Vampiric Draining Necr 19% 2d7 14% 3 Sculpt Simulacrum Ice/Alch 35% N/A 21% 6 Starburst Conj/Fire 34% 6d10 28% 6 Airstrike Air 9% 2d(2-18) 41% 4 Animate Armour Summ/Erth 38% N/A 41% 4 Animate Dead Necr 19% N/A 41% 4 Dimensional Bullseye Hex/Tloc 9% N/A 41% 4 Dispel Undead Necr 19% 3d11 41% 4 Martyr's Knell Necr/Summ 19% N/A 41% 4 Summon Lightning Spire Summ/Air 19% N/A 41% 4 Vhi's Electric Charge Tloc/Air 38% N/A 41% 4 Bombard Conj/Erth 30% 9d5 45% 6 Borgnjor's Vile Clutch Necr/Erth 9% N/A 77% 5 Curse of Agony Necr 19% N/A 77% 5 Metabolic Englaciation Hex/Ice 9% N/A 77% 5 Summon Mana Viper Hex/Summ 19% N/A 77% 5 Plasma Beam Fire/Air 15% 2x1d26 98% 6 Death Channel Necr 9% N/A 100% 6 Gell's Gavotte Tloc 9% 2d(15-23) 100% 6 Permafrost Eruption Ice/Erth 9% 2x4d3 100% 6 Hellfire Mortar Fire/Erth 15% 3d15 100% 7 Monstrous Menagerie Summ 9% N/A 100% 7 Summon Hydra Summ 9% N/A 100% 7 Ignition Fire 20% 3d7 100% 8 Chain Lightning Conj/Air 30% 3d40 100% 9 Fire Storm Conj/Fire 34% 8d9 100% 9 Shatter Erth 9% 3d11* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (1/3) Vaults:3 Depths: D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:8 ( D:11 = Orc:2 (*[? Elf:2 = Elf:3 :=== Vaults:1 [ Annotations: Swamp:1 2 transporters, inkslinger's ghost, adept TrSh Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Your mind is acute. (Int +4, Str/Dex -1) Your magical capacity is low. (-10% MP) You passively map a small area around you. Your system is resistant to poisons. (rPois) Message History The vault warden is heavily wounded. The ironbound preserver seems to burn from within!! You kill the ironbound preserver! The storm dragon seems to burn from within!!! The storm dragon is almost dead. The storm dragon is poisoned. The vault warden is poisoned. The storm dragon bites Otac but does no damage. The storm dragon closely misses Otac. The storm dragon tramples Otac but does no damage. A yaktaur captain comes into view. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!!! You block the vault warden's attack. The +3 heavy battleaxe hits you!!! * * * LOW HITPOINT WARNING * * * Otac hits the storm dragon with a +0 broad axe of flaming! Otac burns the storm dragon. Unknown command. You feel much better. The yaktaur captain is poisoned. You kill the storm dragon! The storm dragon scales are intact enough to wear. The vault warden looks even sicker. The +1 trident of flaming completely misses you. A deep elf sorcerer comes into view. It is wielding a +0 short sword. The vault warden completely misses you. Casting: Ignite Poison (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The vault warden seems to burn from within! The vault warden is almost dead. The yaktaur captain seems to burn from within! The yaktaur captain is lightly wounded. The yaktaur captain is poisoned. The deep elf sorcerer is poisoned. The vault warden is poisoned. The +1 trident of flaming hits you! * * * LOW HITPOINT WARNING * * * The +1 trident of flaming burns you. * * * LOW HITPOINT WARNING * * * The +3 heavy battleaxe hits you!!! Ouch! That really hurt! You die... Hepliaklqana delivers you to your ancestors. , , * ####..#....# .. , .....c#....#... , ..........#... , .....$....... * ####......)..## , , .......[[..[... ,, , , ......)(<