Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 2743586347223203972 51 Winth the Magician (level 4, -11/31 HPs) Began as a Djinni Hedge Wizard on June 10, 2022. Mangled by a goblin ... wielding a +2 dagger of electrocution ... led by Robin (16 damage) ... on level 2 of the Dungeon. The game lasted 00:13:39 (2361 turns). Winth the Magician (Djinni Hedge Wizard) Turns: 2361, Time: 00:13:39 Health: -11/31 AC: 2 Str: 9 XL: 4 Next: 5% Gold: 101 EV: 16 Int: 18 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn f - +4 ring of evasion MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 7 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +4 ring of evasion (left hand) Scrolls d - 3 scrolls of teleportation {unknown} g - 2 scrolls of amnesia {unknown} i - a scroll of identify {unknown} Potions h - a potion of haste {unknown} Skills: + Level 2.4 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 15% N/A 5% 2 d - Slow Hex 60% N/A 3% 1 e - Conjure Flame Conj/Fire 15% 6-21 11% 3 f - Mephitic Cloud Conj/Pois/Air 15% N/A 11% 3 g - Animate Skeleton Necr 30% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: 3 downstairs D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +2 dagger of electrocution. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your iron imp hits the goblin. Your iron imp closely misses the goblin. Robin points. "Kill!" Something hits your iron imp. You see here a +0 club. Robin roars a battlecry! The goblin goes into a battle-frenzy! You see here a +0 ring mail. The goblin no longer looks unusually strong. Robin roars a battlecry! The goblin goes into a battle-frenzy! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. The goblin hits you with a +2 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... ............# .......... ####....#..# #........ ####.#..## #........ #.#...## ####...#. #.###..######...÷. #.# #.>#.......... #.# #..#.......... ##.# #.......(.†.). ##)@###.##....).÷... ##.g###.............. #..####.............) ##......g....)........ ###..#####.............. #....### #......#...###[ +.#....###.............. ####.#................<. #..##................. You could see a goblin (strong). Vanquished Creatures A gnoll (D:1) 3 bats 3 endoplasms A giant cockroach (D:2) 9 goblins (D:2) 3 hobgoblins (D:2) 2 kobolds (D:1) 3 quokkas (D:1) 4 ball pythons 4 frilled lizards 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Winth the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 463 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 633 | D:1 | Reached skill level 3 in Spellcasting 1029 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 1029 | D:1 | Learned a level 1 spell: Animate Skeleton 1851 | D:2 | Noticed Robin 2268 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2361 | D:2 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_notcrosses, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | 3 || 8 Cast: Magic Dart | 75 | 1 || 76 Call Imp | 5 | 1 || 6 Slow | 1 | || 1 Mephitic Cloud | 1 | || 1 Dodge: Dodged | 4 | || 4