Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 9588895275025716225 2 Wixard the Apothecary (level 1, 15/15 HPs) Began as a Djinni Ice Elementalist on Sept 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:04:06 (140 turns). Wixard the Apothecary (Djinni Ice Elementalist) Turns: 140, Time: 00:04:06 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 37 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify d - a scroll of enchant weapon Potions b - a potion of curing Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 4 gold pieces. Found 5 gold pieces. There is an open door here. Found a bubbling purple potion. You now have 33 gold pieces (gained 5). HP restored. Found a scroll labelled GEFED DU AMIL. You now have 37 gold pieces (gained 4). Found a dagger. A hobgoblin comes into view. You see here a bubbling purple potion. You see here a bubbling purple potion. It was a potion of curing. You feel better. A hobgoblin is nearby! d - a scroll labelled GEFED DU AMIL As you read the scroll labelled ICA HAOVVIFF, it crumbles to dust. It is a scroll of identify. d - a scroll of enchant weapon Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You freeze the hobgoblin! You kill the hobgoblin! You see here a +0 dagger. e - a +0 dagger e - a +0 dagger (weapon) You reach down and open the door. An endoplasm comes into view. There is an open door here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....##..## #### .......#.# ... ##..##.#.# .. #..#..#.## #####.##### #......... ..........# # #.###.#.## ..........#.###.....#.# ..J.......#.........#.# .......@..........#+#'## ..........#####......... ..........# #......... #########'#####......... #.................. #.................. #.................. #.................. #.................. You could see an endoplasm (asleep). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wixard the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Wixard set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, ebering_ecumenical_altar_hall, minivault_27 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 2 Dodge: Dodged || 1