Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 7400473190356506768 17250 Wobber the Fighter (level 12, -1/92 HPs) Began as a Djinni Conjurer on Feb 11, 2023. Was a Believer of Ashenzari. Slain by a death yak (19 damage) ... on level 11 of the Dungeon on Feb 12, 2023. The game lasted 00:59:40 (16237 turns). Wobber the Fighter (Djinni Conjurer) Turns: 16237, Time: 00:59:43 Health: -1/92 AC: 13 Str: 6 XL: 12 Next: 80% Gold: 759 EV: 16 Int: 25 God: Ashenzari [**....] SH: 5 Dex: 12 rFire + + . SeeInvis + F - +4 long sword rCold + + . Faith . (no shield) rNeg + . . Spirit . l - +4 skin of Zhor {*Englaciate rC+++ SInv, Range, Melee} (curse) rPois ∞ Reflect + (no helmet) rElec . Harm . k - +2 cloak "Bound Oracle" {Evo, Cun} (curse) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++++...... e - amulet of reflection HPRegen 0.25/turn y - ring of positive energy MPRegen 0.00/turn D - ring "Ensconced Secrets" {AC+4, Range, Fort} (curse) @: flying, studying Armour A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 11 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You collected 847 gold pieces. You spent 88 gold pieces at shops. Inventory: Hand Weapons d - a +1 dagger of venom x - a +2 whip of freezing B - a +2 long sword F - a +4 long sword (weapon) Missiles h - 28 poisoned darts u - 2 throwing nets Armour f - a +0 kite shield k - the cursed +2 cloak "Bound Oracle" (worn) {Evo, Cun} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Evocations: Evocations. Cunning: Dodging and Stealth. l - the cursed +4 skin of Zhor (worn) {*Englaciate rC+++ SInv, Range, Melee} (You found it on level 3 of the Dungeon) It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. p - the +3 leather armour of Ashenzari's Hatred {rElec Will+ Str+4} (You found it on level 3 of the Dungeon) Str: It affects your strength (+4). rElec: It insulates you from electricity. Will: It increases your willpower. q - a +0 cloak Magical Staves b - a staff of cold L - a staff of poison Jewellery e - an amulet of reflection (around neck) y - a ring of positive energy (left hand) D - the cursed ring "Ensconced Secrets" (right hand) {AC+4, Range, Fort} (You found it on level 10 of the Dungeon) [ring of protection] AC: It affects your AC (+4). It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Fortitude: Armour and Shields. H - a ring of fire Wands c - a wand of digging (8) v - a wand of light (6) C - a wand of mindburst (15) G - a wand of roots (11) I - a wand of charming (4) Scrolls a - 4 scrolls of identify j - 4 scrolls of teleportation m - 6 scrolls of poison t - 2 scrolls of magic mapping A - 2 scrolls of blinking K - 2 scrolls of butterflies Potions g - 3 potions of brilliance i - a potion of cancellation n - 3 potions of curing o - a potion of heal wounds r - a potion of might s - 2 potions of experience w - a potion of haste z - 3 potions of mutation E - a potion of ambrosia J - a potion of attraction Skills: + Level 10.4 Fighting + Level 5.4(6.7) Long Blades + Level 9.3(10.5) Dodging - Level 7.0(8.2) Stealth * Level 4.2(5.3) Shields + Level 9.2 Spellcasting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 27% 3d14 1% 4 e - Iskenderun's Mystic Conj/Tloc 55% 2d12 1% 4 f - Necrotise Necr 100% 1d9 1% 1 g - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 h - Poisonous Vapours Pois/Air 100% N/A 1% 2 i - Vampiric Draining Necr 55% 2d9 1% 3 j - Agony Necr 55% N/A 3% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:7 Lair (0/5) D:11 Orc (0/2) D:9 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:3 :[!!* Annotations: D:11 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the yak! You kill the yak! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is heavily wounded. The death yak is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the death yak!! The death yak is severely wounded. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (severely wounded, 94% to hit) The searing ray hits the death yak. The death yak is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the death yak! The death yak is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak but does no damage. The death yak is severely wounded. * * * LOW HITPOINT WARNING * * * The death yak gores you!! You die... ######### ........# ........# ########### ### ........# #.........# #.... ..>.....######......^..# ###.... ........'.......@†.....##...+.... ........######.