Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 10305579689302454698 35 Woods the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 27, 2022. Slain by a phantom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (897 turns). Woods the Conjurer (Deep Elf Conjurer) Turns: 897, Time: 00:02:04 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 0/10 EV: 12 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of noise {unknown} Potions d - a potion of curing {unknown} g - a potion of haste {unknown} h - a potion of degeneration {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth + Level 4.1 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (71% to hit) The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is heavily damaged. The searing ray misses the phantom. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 71% to hit) The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. The phantom hits you! The phantom blinks! You blink. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 71% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 71% to hit) The searing ray hits the phantom but does no damage. The phantom is severely damaged. (Press . to maintain the ray.) The phantom barely misses you. The phantom hits you! You die... ......#.##.[.##.....≈♣ ..................... ............##..... .........#..##.#.### ... ........###...§....#.... .?...................... ......#................. .........#.....W........ .......#......@......... ..................>..... ..........†............. ........................ .................†...... .....................#. ..........#..#.......# #####..........# You could see a phantom. Vanquished Creatures A dart slug (D:1) 2 bats 3 endoplasms (D:1) 4 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 4 rats 30 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Woods the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 675 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 816 | D:1 | Learned a level 2 spell: Searing Ray 820 | D:1 | Learned a level 3 spell: Dazzling Flash 828 | D:2 | Reached skill level 5 in Conjurations 882 | D:2 | Noticed a phantom 897 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, minmay_tetromino_s2 D:2: layout_rooms, serial_bayou, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_pond_a, shapermc_ecumenical_altar_totnotflames, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 46 Searing Ray || 6 Dodge: Dodged || 6