Seeded DCSS version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 1001 (custom seed) 162 Woods the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Feb 8, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:30 (2279 turns). Woods the Conjurer (Octopode Conjurer) Turns: 2279, Time: 00:04:31 Health: -1/31 AC: 1 Str: 6 XL: 5 Next: 43% Magic: 5/9 EV: 13 Int: 22 God: Gold: 142 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 142 gold pieces. Inventory: Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} g - a scroll of noise {unknown} Potions a - 2 potions of magic b - a potion of mutation {unknown} f - a potion of curing {unknown} h - a potion of cancellation {unknown} Skills: + Level 3.2 Dodging + Level 4.5 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 26% 3d8 14% 3 Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 19% 2 Mercury Vapours Alch/Air 6% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 87% 5 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an escape hatch in the ceiling here. You see here a quokka skeleton. There is an open door here. Could not explore, unopened runed door. You open the door. Crazy Yiuf shouts! Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak The floor. You drop a metallic golden potion. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (astonishingly dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 43% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. You barely miss Crazy Yiuf. You grab Crazy Yiuf. You tentacle-slap Crazy Yiuf. You squeeze Crazy Yiuf, but do no damage. Crazy Yiuf is lightly wounded. You constrict Crazy Yiuf, but do no damage. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Crazy Yiuf burns you. You tentacle-slap Crazy Yiuf but do no damage. You squeeze Crazy Yiuf. Crazy Yiuf is moderately wounded. You constrict Crazy Yiuf. Crazy Yiuf screams, "Buddy! Flower Orb Guardian koolooloo." Crazy Yiuf hits you with a +2 quarterstaff of chaos. You feel yourself speed up. You tentacle-slap Crazy Yiuf but do no damage. Crazy Yiuf is heavily wounded. You constrict Crazy Yiuf, but do no damage. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf freezes you. You die... #... #... #... #... ########### ###... ##.........# ##..... ##..........###...... #....####.รท.......... #...@# ###.......### #...g# #.......# # #...## #.......# # ##.## #.......# #.## #.......# ##.# #.......### #g## #####...... ##!# ####### #'# You could see Crazy Yiuf. Vanquished Creatures Natasha (thrice) (D:2) 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) 9 bats 5 endoplasms A giant cockroach (D:2) 4 goblins 5 hobgoblins 3 quokkas 2 ball pythons (D:1) A frilled lizard (D:1) 5 kobolds 4 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Woods the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 161 | D:1 | Learned a level 2 spell: Searing Ray 710 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1452 | D:2 | Noticed Natasha 1456 | D:2 | Killed Natasha 1457 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1509 | D:2 | Found a runed translucent door. 1510 | D:2 | Noticed Crazy Yiuf 1676 | D:2 | Noticed Natasha 1682 | D:2 | Killed Natasha 1804 | D:2 | Noticed Natasha 1812 | D:2 | Killed Natasha 1813 | D:2 | Reached XP level 5. HP: 31/31 MP: 2/9 1836 | D:2 | Learned a level 4 spell: Fulminant Prism 2279 | D:2 | HP: 1/31 [Crazy Yiuf/+2 quarterstaff of chaos (12)] 2279 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, due_unseen_surprise, feat_on_display, item_on_display_a D:2: layout_basic, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.5 Dodging | 3 | 3.2 Spellcasting | 3 | 3.0 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 31 | 11 || 42 Tentacles | 10 | 2 || 12 Constrict | 4 | 3 || 7 Punch | 1 | 3 || 4 Cast: Magic Dart | 61 | 12 || 73 Searing Ray | 1 | 6 || 7 Armour: Skin | 13 | 12 || 25 Dodge: Dodged | 23 | 7 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2300 | 2262 | 38 | 155 | 1685 | 2 | 1150.0 | Dungeon | 2300 | 2262 | 38 | 155 | 1685 | 2 | 1150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1200 daAuts D:1: 1100 daAuts