Seeded DCSS version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 1001 (custom seed) 21 Woods the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Feb 8, 2024. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (543 turns). Woods the Conjurer (Octopode Conjurer) Turns: 543, Time: 00:00:58 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 13 Int: 20 God: Gold: 47 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Scrolls b - a scroll of immolation {unknown} d - a scroll of identify {unknown} Potions a - 2 potions of magic c - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. x2 The hobgoblin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. You tentacle-slap the hobgoblin but do no damage. You grab the hobgoblin. You squeeze the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin. The bat barely misses you. The goblin barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You completely miss the hobgoblin. You tentacle-slap the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The bat hits you but does no damage. The bat closely misses you. The goblin barely misses you. Unknown command. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin misses you. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. The goblin is moderately wounded. The bat closely misses you. The bat barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is severely wounded. The bat hits you but does no damage. The goblin hits you with a +0 dagger. You die... # ####### ############# ..##..?..## #............ ..........## #.##########. ...........# #### #.### #. ...........###gb####...## ###. .....:.....##..@...###..#####... .......)...#.)####.............. .............†.# ######.###..#.# .............>.# #......... .......†.......# ###.##.#.# ..##.....†.....# ##.##.... # ###.........# ##).###### #.......)... #.....# #)....#.#.#.# #.###.# You could see a goblin and a bat. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Woods the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 472 | D:1 | Learned a level 2 spell: Searing Ray 543 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, due_unseen_surprise, feat_on_display, item_on_display_a Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 25 Constrict || 5 Tentacles || 3 Punch || 1 Cast: Magic Dart || 24 Armour: Skin || 15 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 543 | 543 | 0 | 110 | 304 | 1 | 543.0 | Dungeon | 543 | 543 | 0 | 110 | 304 | 1 | 543.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 543 daAuts