Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9481585217034021227 7 Wriath the Magician (level 2, 0/21 HPs) Began as a Djinni Summoner on Nov 16, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (135 turns). Wriath the Magician (Djinni Summoner) Turns: 135, Time: 00:00:44 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 12 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - 2 potions of haste {unknown} Skills: + Level 2.4 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 14% N/A 36% 4 e - Summon Lightning Spi Summ/Air 14% 3d4 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your rat disappears in a puff of smoke! You now have 12 gold pieces. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You swap places. An endoplasm comes into view. Found a mace. The endoplasm quivers. The endoplasm hits your cerulean imp but does no damage. Your cerulean imp hits the endoplasm but does no damage. The endoplasm misses your cerulean imp. Your cerulean imp hits the endoplasm but does no damage. The helpless kobold fails to defend itself. You hit the kobold but do no damage. Your cerulean imp hits the endoplasm with a -3 spear. The endoplasm freezes you. You are frozen. You feel a terrible chill! The kobold barely misses you. You hit the kobold but do no damage. Your cerulean imp hits the endoplasm but does no damage. Your rat closely misses the kobold. The endoplasm hits you. The kobold hits you with a +0 whip. You miss the kobold. Your cerulean imp barely misses the endoplasm. Your rat bites the kobold. The endoplasm hits you but does no damage. The kobold hits you with a +0 whip. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp barely misses the endoplasm. Your rat barely misses the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... .# .# .# ############ )# #..........###### .####.########......# ....#........#......# ..........#.##.b....# #...#####.#...5Jr...##.. #...r...........@K..)... ..###.################.. ..# #r# ..###r# .†#...# ..#.######### ............ #.########.## #.########..###### You could see an endoplasm (ally target), a kobold (ally target), a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wriath the Djinni Summoner began the quest for the Orb. 0 | D:1 | Wriath set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 135 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, nicolae_figureground_sparkle Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Summon Small Mamm || 8 Call Imp || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 3