Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6300852332403979103 66 Wriath the Magician (level 4, 0/32 HPs) Began as a Coglin Hedge Wizard on Nov 21, 2024. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1065 turns). Wriath the Magician (Coglin Hedge Wizard) Turns: 1065, Time: 00:02:45 Health: 0/32 AC: 2 Str: 11 XL: 4 Next: 15% Magic: 4/8 EV: 11 Int: 15 God: Gold: 23 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . a - +0 dagger {Fernando} rCold . . . e - +0 dagger {Adela} rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Fernando} e - a +0 dagger (offhand) {Adela} Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls g - a scroll of teleportation {unknown} h - a scroll of immolation {unknown} Potions d - 3 potions of magic f - a potion of attraction {unknown} j - a potion of curing {unknown} Skills: + Level 1.1 Fighting * Level 2.4 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting + Level 2.1 Conjurations + Level 2.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations * Level 0.3 Air Magic * Level 0.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 16% N/A 13% 2 c - Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 21% 2 Grave Claw Necr 10% 2d7 21% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit Terence but do no damage. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence misses your cerulean imp. Your cerulean imp barely misses Terence. You hit Terence but do no damage. Terence is almost dead. You hit Terence but do no damage. Terence misses you. Terence closely misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Unknown command. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (almost dead, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. Terence misses your cerulean imp. Your cerulean imp hits Terence but does no damage. You barely miss Terence with your +0 dagger. Terence is almost dead. You barely miss Terence with your +0 dagger. Terence barely misses you. Terence barely misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Unknown command. You hit Terence but do no damage. Terence is almost dead. You barely miss Terence with your +0 dagger. Terence barely misses you. Terence completely misses your cerulean imp. Your cerulean imp hits Terence but does no damage. Unknown command. You hit Terence but do no damage. Terence is almost dead. You hit Terence but do no damage. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###............####. ........#####......< #.#.#...# #.#####. #.# #[..# #.# #. . #.###.#.#####.## #. ..#### #.....#......... .. .?..$.##.#...†......... .. #.....5.....#####.## ## #.#.†..@@..........# .........########## ########## You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures Natasha (twice) (D:2) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 2 ball pythons (D:1) A kobold (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wriath the Coglin Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 298 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 798 | D:2 | Noticed Natasha 806 | D:2 | Killed Natasha 807 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/7 889 | D:2 | Reached skill level 1 in Fighting 950 | D:2 | Learned a level 2 spell: Call Imp 954 | D:2 | Learned a level 3 spell: Mephitic Cloud 971 | D:2 | Noticed Natasha 983 | D:2 | Killed Natasha 984 | D:2 | Reached XP level 4. HP: 16/32 MP: 1/8 1044 | D:2 | Noticed Terence 1065 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, nicolae_figureground_sparkle D:2: layout_loops_ring, minmay_hexomino_p4, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.4 Conjurations | 2 | 2.1 Fighting | 1 | 1.1 Summonings | 2 | 2.0 Stealth | | 1.5 Spellcasting | | 2.9 Necromancy | | 1.0 Translocations | | 1.0 Air Magic | | 0.3 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 49 | 26 || 75 Throw: Dart | 3 | 1 || 4 Cast: Magic Dart | 25 | 2 || 27 Call Imp | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 31 | 9 || 40 Dodge: Dodged | 29 | 6 || 35