Dungeon Crawl Stone Soup version 0.33-a0-443-g8f22220ccd (webtiles) character file. Game seed: 327169534896140195 1775 Wurlitzer the Destroyer (level 8, -5/41 HPs) Began as a Deep Elf Conjurer on Nov 21, 2024. Was a Follower of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 7 of the Dungeon. The game lasted 00:19:01 (6426 turns). Wurlitzer the Destroyer (Deep Elf Conjurer) Turns: 6426, Time: 00:19:02 Health: -5/41 AC: 3 Str: 6 XL: 8 Next: 80% Magic: 21/21 EV: 10 Int: 24 God: Vehumet [*.....] Gold: 402 SH: 0 Dex: 13 Spells: 15/22 levels left rFire . . . (no weapon) rCold . . . e - orb {mayhem} rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of flight HPRegen 0.26/turn s - ring of willpower MPRegen 0.34/turn %: mayhem @: flying A: magic regeneration a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 402 gold pieces. Inventory: Hand Weapons i - the +1 dagger of the Doomed Warrior {freeze, rPois Will+ Int-5} (You took it off a goblin on level 3 of the Dungeon) Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Will+: It increases your willpower. Armour e - an orb of mayhem (worn) h - a +0 leather armour (worn) Magical Staves o - a staff of cold Jewellery d - a ring of flight (left hand) p - a ring of resist corrosion s - a ring of willpower (right hand) Wands q - a wand of roots (6) t - a wand of light (6) Scrolls a - 2 scrolls of revelation {unknown} l - 4 scrolls of enchant weapon m - a scroll of poison Potions b - 2 potions of magic c - a potion of heal wounds f - 3 potions of enlightenment g - 2 potions of brilliance j - 2 potions of curing {unknown} n - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.6 Spellcasting + Level 8.4 Conjurations * Level 8.2 Alchemy You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Ignite Poison Fire/Alch 28% N/A 19% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 19% 4 Sticky Flame Fire/Alch 28% 2d7 19% 4 Dazzling Flash Hex/Fire 18% N/A 30% 3 Starburst Conj/Fire 14% 6d6 96% 6 Fulsome Fusillade Conj/Alch 24% (3-5)d11 100% 8 Ignition Fire 4% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Annotations: D:3 2 transporters, Crim's ghost, amateur MiBe Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! The two-headed ogre hits your fulminant prism with a +0 giant club! Your fulminant prism detonates feebly. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - you Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target Okay, then. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. You hear a shout! You don't have enough magic to cast this spell. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target You conjure a prism of explosive energy! The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant spiked club. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is almost dead. You don't have enough magic to cast this spell. Magic courses through your body. The two-headed ogre hits you with a +0 giant club!! You die... ######## ## ######......# .#####......###†.# ..........###.÷#.## ........###.##.#..# ......###.)...)#..# ...####.######.#O.# .### ......k.(#@.# ## #.######.#..# ..#..# #.#..##### ..#..#...# ###......# #..##### #..# ###.## You could see a two-headed ogre. Vanquished Creatures A wyvern (D:7) 2 water moccasins (D:7) A sky beast (D:6) 4 ogres A phantom (D:5) A bullfrog (D:6) 4 scorpions A marrowcuda (D:7) 2 howler monkeys An orc priest (D:5) A bombardier beetle (D:5) 3 hounds An iguana (D:6) 4 orc wizards 6 adders 2 shadow imps 2 white imps (D:7) 2 dart slugs 2 ribbon worms 21 orcs 7 endoplasms 4 giant cockroaches 11 goblins 8 hobgoblins 3 jackals (D:1) 10 kobolds 8 quokkas 5 ball pythons 8 bats 5 frilled lizards 9 rats 140 creatures vanquished. Vanquished Creatures (collateral kills) 2 kobolds (D:7) 2 creatures vanquished. Vanquished Creatures (others) An orc (D:7) 1 creature vanquished. Grand Total: 143 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wurlitzer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 7/15 MP: 0/8 190 | D:1 | Reached skill level 5 in Conjurations 910 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1179 | D:2 | Learned a level 2 spell: Searing Ray 1822 | D:3 | Found a transporter. 1828 | D:3 | Noticed Crim's ghost (amateur MiBe) 1845 | D:3 | Found a transporter. 2111 | D:3 | Identified the +1 dagger of the Doomed Warrior {freeze, | rPois Will+ Int-5} 2115 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 2121 | D:3 | Learned a level 4 spell: Fulminant Prism 2347 | D:3 | Reached skill level 1 in Alchemy 2798 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/12 3275 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/14 3467 | D:4 | Found a staircase to the Ecumenical Temple. 3528 | Temple | Entered the Ecumenical Temple 3548 | Temple | Became a worshipper of Vehumet 3631 | D:5 | Entered Level 5 of the Dungeon 3633 | D:5 | Found an opulent altar of Gozag. 3844 | D:5 | Reached skill level 5 in Spellcasting 3933 | D:5 | Reached XP level 7. HP: 36/36 MP: 13/16 3994 | D:5 | Found a sacrificial altar of Ru. 4423 | D:6 | Reached skill level 5 in Alchemy 4688 | D:6 | Reached * piety under Vehumet 4688 | D:6 | Offered knowledge of Kiss of Death by Vehumet. 5135 | D:6 | Reached XP level 8. HP: 41/41 MP: 12/19 5837 | D:7 | HP: 1/41 [marrowcuda (2)] 6408 | D:7 | Noticed a two-headed ogre 6426 | D:7 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_basic D:3: layout_loops_corners, gammafunk_ghost_stat_death, minmay_misc_feat_chi D:4: layout_gridville, temple_fountains D:5: layout_rooms, nicolae_ru_sacrificial_ziggurat, mainiacjoe_overflow_tiny_flanked, hangedman_abyss_or_decor_stabs D:6: layout_basic, amcnicky_mini_pool_small D:7: minmay_the_grid_triangle_9x9_rhombus_thin [minmay_the_grid_triangle_9x9_steps, minmay_the_grid_triangle_9x9_prize_special, minmay_the_grid_triangle_9x9_from_above, minmay_the_grid_triangle_9x9_stretched_checkered], layout_layer_cave, nicolae_overflow_crystal_walls Temple: mainiacjoe_temple_bowtie_tessellation Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.4 Alchemy | 2 3 4 6 8 | 8.2 Spellcasting | 4 5 6 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 100 | 94 | 45 || 239 Searing Ray | | 10 | 28 || 38 Fulminant Prism | | | 17 || 17 Use: Scroll | 1 | 3 | 7 || 11 Potion | | 1 | 3 || 4 Armour: Robe | 19 | 1 | || 20 Leather armour | | 5 | 23 || 28 Dodge: Dodged | 30 | 4 | 19 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6428 | 6229 | 199 | 829 | 4482 | 8 | 803.5 | Dungeon | 6391 | 6194 | 197 | 829 | 4482 | 7 | 913.0 | Temple | 37 | 35 | 2 | 0 | 0 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1156 daAuts D:3: 996 daAuts D:7: 918 daAuts D:2: 907 daAuts D:1: 877 daAuts D:4: 810 daAuts D:5: 723 daAuts Temple: 37 daAuts