Dungeon Crawl Stone Soup version 0.30-a0-365-ge7f957f1db (webtiles) character file. Game seed: 8300461261717867249 66 XWhyZ the Conjurer (level 4, -7/30 HPs) Began as a Human Conjurer on Nov 16, 2022. Was an Initiate of Sif Muna. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 4 of the Dungeon. The game lasted 00:07:14 (1703 turns). XWhyZ the Conjurer (Human Conjurer) Turns: 1703, Time: 00:07:15 Health: -7/30 AC: 2 Str: 7 XL: 4 Next: 37% Magic: 1/7 EV: 12 Int: 21 God: Sif Muna [......] Gold: 101 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . SeeInvis . r - +8 sling of Fimbulwinter {drain, rC+} rCold + . . Faith + (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ m - amulet of faith HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons d - a +3 whip e - a +0 dagger r - the +8 sling of Fimbulwinter (weapon) {drain, rC+} (You found it on level 2 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. Missiles h - 5 poisoned darts s - a throwing net Armour a - a +0 robe (worn) Jewellery m - an amulet of faith (around neck) Scrolls f - a scroll of fear {unknown} j - a scroll of fog {unknown} l - 3 scrolls of blinking {unknown} p - 4 scrolls of identify {unknown} q - a scroll of poison {unknown} t - a scroll of brand weapon {unknown} w - a scroll of silence {unknown} x - a scroll of enchant armour {unknown} y - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} g - a potion of mutation {unknown} k - 3 potions of ambrosia {unknown} n - a potion of invisibility {unknown} o - a potion of resistance {unknown} u - a potion of might {unknown} v - 3 potions of degeneration {unknown} z - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting - Level 0.6 Maces & Flails + Level 0.5 Ranged Weapons + Level 2.3 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Static Discharge Conj/Air 24% 2-3/arc 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Dazzling Flash Conj/Hex 24% N/A 17% 3 Confusing Touch Hex 2% N/A 41% 3 Spider Form Tmut/Pois 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Vhi's Electric Charge Tloc/Air 4% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Anguish Hex/Necr 1% N/A 82% 4 Arcjolt Conj/Air 6% 1d16 83% 5 Lightning Bolt Conj/Air 6% 1d18 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Trog Shops: D:3 : Annotations: D:4 Sigmund Message History Fire: r) +8 sling of Fimbulwinter {drain, rC+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something but does no damage. (Press . to maintain the ray.) Something hits you! The searing ray hits something! Something hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. The searing ray hits something. Something hits you! * * * LOW HITPOINT WARNING * * * You feel better. Something completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Fire: r) +8 sling of Fimbulwinter {drain, rC+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a sling bullet. Something hits you. Something hits you! * * * LOW HITPOINT WARNING * * * Fire: r) +8 sling of Fimbulwinter {drain, rC+} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot a sling bullet. Something hits you! You die... #.. ...# ... ...# .. ..# .. ..# .#####. #.# .......### #<# #....)#.###.### #.....@.{...<.# #.....#####......... #..... #......... #..... ...#.##### #..... ..##..# ###.## ... .## .. .... ## ... ..### There were no monsters in sight! Vanquished Creatures 2 adders (D:3) 3 orcs (D:3) 5 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins (D:2) 4 jackals (D:2) 2 quokkas 5 ball pythons 3 bats 3 frilled lizards 5 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | XWhyZ the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 412 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 534 | D:2 | Learned a level 2 spell: Searing Ray 664 | D:2 | Identified the +8 sling of Fimbulwinter {drain, rC+} 690 | D:2 | Reached XP level 3. HP: 10/24 MP: 0/6 876 | D:2 | Learned a level 2 spell: Static Discharge 1221 | D:3 | Found a bloodstained altar of Trog. 1270 | D:3 | Found a shimmering blue altar of Sif Muna. 1291 | D:3 | Became a worshipper of Sif Muna the Loreminder 1390 | D:3 | Found Cepele's Vocational Training. 1436 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/7 1693 | D:4 | Noticed Sigmund 1703 | D:4 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic D:2: layout_rooms D:3: layout_basic, old_standard_altar, nicolae_sif_muna_condensation, minmay_fountain_box, nicolae_shop_vocational D:4: layout_rooms, grunt_ministairs_13, kennysheep_cross_room, minmay_crystal_room, kennysheep_small_square, uniq_sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 41 | || 41 Punch | 1 | || 1 Fire: Sling | 11 | 12 || 23 Cast: Magic Dart | 23 | || 23 Searing Ray | 1 | 2 || 3 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 4 | || 4 Armor: Robe | 6 | 1 || 7 Dodge: Dodged | 17 | 1 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1713 | 1630 | 83 | 0 | 1129 | 4 | 428.2 | Dungeon | 1713 | 1630 | 83 | 0 | 1129 | 4 | 428.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 600 daAuts D:2: 593 daAuts D:1: 500 daAuts D:4: 18 daAuts