Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16609509197580807519 455 Xanbad the Magician (level 7, -5/53 HPs) Began as a Djinni Conjurer on Mar 5, 2025. Shot with an arrow by a centaur (7 damage) ... on level 4 of the Dungeon on Apr 14, 2025. The game lasted 00:08:19 (2320 turns). Xanbad the Magician (Djinni Conjurer) Turns: 2320, Time: 00:08:19 Health: -5/53 AC: 3 Str: 6 XL: 7 Next: 26% Gold: 133 EV: 5 Int: 25 God: SH: 0 Dex: 11 rFire + + + f - staff of conjuration rCold . . . (no shield) rNeg . . . n - +1 robe "Lemitieg" {Int+3 Slay+4} rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-6 HP) @: resistant, flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Missiles c - 47 stones i - a throwing net l - 5 poisoned darts p - 3 boomerangs s - 5 javelins Armour a - a +0 robe n - the +1 robe "Lemitieg" (worn) {Int+3 Slay+4} (You took it off a hobgoblin on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Magical Staves f - a staff of conjuration (weapon) Wands k - a wand of flame (34) Scrolls b - a scroll of poison {unknown} e - a scroll of identify {unknown} g - a scroll of torment {unknown} h - a scroll of vulnerability {unknown} j - a scroll of immolation {unknown} o - 3 scrolls of teleportation {unknown} Potions q - a potion of degeneration {unknown} r - a potion of brilliance {unknown} Skills: + Level 4.8 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d510% 4 d - Fulminant Prism Conj/Alch 24% 3d12 10% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 64% N/A 1% 2 g - Stone Arrow Conj/Erth 96% 3d13 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ( D:3 ( Annotations: D:2 exclusion: downstairs Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the ribbon worm! The ribbon worm is almost dead. The mystic blast hits the yak!! The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! You kill the yak! * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 7! The power to cast Stone Arrow wells up from within. Spell assigned to 'g'. You take 13 damage, and have 2/53 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. It was a potion of curing. You feel better. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of resistance. You feel protected. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... .##... ... ..... .... Y... ##..?. ...##.... < # .Y..... #.#.##....# . #.....Y...##... .......Y....... .......@†.....< .......w..##... #.....##..# . #..### ..# c. #.. . ..# ... .##+ You could see 3 yaks, a centaur and a ribbon worm (catching breath). Vanquished Creatures Grinder (D:3) A yak (D:4) 3 adders (D:2) 4 dart slugs (D:1) 5 orcs 8 endoplasms A giant cockroach (D:2) 11 goblins 5 hobgoblins 4 jackals (D:2) 2 quokkas 5 ball pythons 4 bats 5 frilled lizards 12 kobolds 7 rats 78 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 81 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xanbad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Xanbad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 260 | D:1 | Reached skill level 1 in Fighting 405 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 405 | D:1 | Learned a level 1 spell: Summon Small Mammal 463 | D:1 | Found Arghuap's Antique Weapon Shop. 950 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1326 | D:2 | Identified the +1 robe "Lemitieg" {Int+3 Slay+4} 1543 | D:3 | Noticed Grinder 1587 | D:3 | Killed Grinder 1588 | D:3 | Reached XP level 5. HP: 28/41 MP: 0/0 1588 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1588 | D:3 | Reached XP level 6. HP: 32/47 MP: 0/0 1774 | D:3 | Found Pass's Antique Weapon Shoppe. 2311 | D:4 | Noticed a yak 2311 | D:4 | Noticed a yak 2314 | D:4 | Noticed a yak 2316 | D:4 | Noticed a yak 2318 | D:4 | Killed a yak 2318 | D:4 | HP: 1/47 [centaur/arrow (10)] 2319 | D:4 | Reached skill level 5 in Spellcasting 2319 | D:4 | Reached skill level 5 in Conjurations 2319 | D:4 | Reached skill level 5 in Hexes 2319 | D:4 | Reached skill level 5 in Summonings 2319 | D:4 | Reached skill level 5 in Necromancy 2319 | D:4 | Reached skill level 5 in Translocations 2319 | D:4 | Reached skill level 5 in Fire Magic 2319 | D:4 | Reached skill level 5 in Ice Magic 2319 | D:4 | Reached skill level 5 in Air Magic 2319 | D:4 | Reached skill level 5 in Earth Magic 2319 | D:4 | Reached skill level 5 in Alchemy 2319 | D:4 | Reached XP level 7. HP: 2/53 MP: 0/0 2319 | D:4 | Learned a level 3 spell: Stone Arrow 2320 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, serial_shops, shop D:2: layout_rooms, minmay_strange_pillars, nicolae_titane D:3: layout_loops_ring, serial_shops, shop, uniq_grinder D:4: layout_cave_pools, enter_ossuary_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 4 | 4.8 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 69 | 64 | || 133 Searing Ray | | 6 | || 6 Iskenderun's Myst | | 3 | || 3 Fulminant Prism | | 3 | || 3 Use: Potion | | | 2 || 2 Armour: Robe | 2 | 4 | 2 || 8 Dodge: Dodged | 7 | 2 | 1 || 10