Dungeon Crawl Stone Soup version 0.33-a0-1024-g4ee2c7fec9 (webtiles) character file. Game seed: 17175898448220899704 3 Xeallous the Grave Robber (level 1, -1/13 HPs) Began as a Mummy Necromancer on Mar 1, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (112 turns). Xeallous the Grave Robber (Mummy Necromancer) Turns: 112, Time: 00:01:30 Health: -1/13 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 2/4 EV: 11 Int: 14 God: Gold: 30 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) c - a +0 whip Armour b - a +0 robe (worn) Skills: * Level 0.1 Fighting - Level 1.5 Dodging - Level 1.5 Stealth * Level 2.7 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 36% 4 Curse of Agony Necr 20% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. Your soul wisp barely misses the jackal. You closely miss the jackal. The goblin misses you. The jackal barely misses you. The jackal misses you. Your soul wisp touches the jackal but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 The goblin hits you with a +0 club. The jackal bites you. The jackal closely misses you. Your soul wisp completely misses the jackal. You barely miss the jackal. The jackal is severely wounded. The goblin hits you but does no damage. The jackal barely misses you. x2 Your soul wisp barely misses the jackal. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal misses you. Your soul wisp misses the jackal. The jackal bites you but does no damage. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (chance to affect: 67%) You feel a surge of power! Your soul wisp returns to where it belongs. The jackal is no longer weakened. A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Your soul wisp touches the goblin. The goblin dies! Unknown command. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. You die... ## #............ .. ....###..####### ## #.......# ##.###.## #.# #.# #######.. #.# #........ #.# #hh.....[ #.# #@##..... #.# #*# *##.# #.# #.##.## # #†#####.#...# #.........# #######.#...# #>##.## #.. .# ##.# # You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xeallous the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 112 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, minmay_hexomino_p4 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Soul Splinter || 5 Armour: Robe || 16 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 0 | 44 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 0 | 44 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts