Dungeon Crawl Stone Soup version 0.28-a0-1510-gd0f6b136d3 (webtiles) character file. Game seed: 17119551853870302775 466 Xenoroth the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on Jan 15, 2022. Slain by a gnoll sergeant (12 damage) ... on level 4 of the Dungeon. The game lasted 00:06:25 (4865 turns). Xenoroth the Conjurer (Deep Elf Conjurer) Turns: 4865, Time: 00:06:26 Health: -2/32 AC: 4 Str: 4 XL: 6 Next: 81% Magic: 6/17 EV: 13 Int: 25 God: Gold: 176 SH: 0 Dex: 19 Spells: 3/17 levels left rFire . . . SeeInvis . i - +10 falchion "Sarcophage" {freeze, rC- Dex+6} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . e - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn f - ring of protection from cold MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 176 gold pieces. Inventory: Hand Weapons i - the +10 falchion "Sarcophage" (weapon) {freeze, rC- Dex+6} (You found it on level 3 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. Missiles h - a throwing net Armour a - a +0 robe (worn) e - a +1 cloak (worn) Jewellery f - a ring of protection from cold (left hand) Wands c - a wand of flame (15) Scrolls d - a scroll of identify g - a scroll of enchant weapon {unknown} Potions b - a potion of haste k - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting * Level 7.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d9 14% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History The gnoll sergeant is moderately wounded. The gnoll shouts! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll sergeant The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 spear. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The gnoll sergeant barely misses you. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * A gnoll sergeant is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +0 spear! You die... #..............#.##.# #.........)....##(#.# #....)..........###.# #...............# #.g.........###.# #g..............# #.#.......#.##### #.#########.# #.g).g.@....# ############# You could see a gnoll sergeant and a gnoll. Vanquished Creatures Sigmund (D:2) A centaur skeleton (D:4) A jelly (D:4) An iguana (D:3) Terence (D:3) 9 gnolls 6 adders A worm (D:2) A dart slug (D:3) An orc (D:4) 6 ball pythons 2 bats 4 endoplasms 2 giant cockroaches 7 goblins 4 hobgoblins 3 jackals (D:1) 3 quokkas 3 frilled lizards 8 kobolds 5 rats 70 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xenoroth the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 875 | D:1 | Reached skill level 5 in Conjurations 1095 | D:1 | Learned a level 2 spell: Searing Ray 1149 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1552 | D:2 | Noticed Sigmund 1561 | D:2 | Killed Sigmund 1562 | D:2 | Reached skill level 5 in Spellcasting 1562 | D:2 | Reached skill level 6 in Conjurations 1562 | D:2 | Reached XP level 4. HP: 5/24 MP: 1/13 1562 | D:2 | Reached XP level 5. HP: 5/28 MP: 1/14 3393 | D:3 | Noticed Terence 3400 | D:3 | Killed Terence 3401 | D:3 | Reached skill level 7 in Conjurations 3442 | D:3 | Reached XP level 6. HP: 32/32 MP: 13/16 3512 | D:3 | Learned a level 3 spell: Dazzling Flash 3517 | D:3 | Learned a level 4 spell: Fulminant Prism 3522 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 4176 | D:3 | Identified the +10 falchion "Sarcophage" {freeze, rC- | Dex+6} 4865 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring, kennysheep_minor_cross, minmay_strange_pillars D:2: layout_basic, minmay_misc_feat_pillars, interstate_on_off, uniq_sigmund D:3: layout_basic, columned_hall_lemuel, minmay_door_square, uniq_terence D:4: layout_basic, biasface_ghost_orc_armoury, chequers_jeans, minmay_bisected Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | | 2 || 2 Cast: Magic Dart | 43 | 117 || 160 Searing Ray | 4 | 4 || 8 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | 6 || 7 Armor: Robe | 1 | 10 || 11 Dodge: Dodged | 3 | 12 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4870 | 4642 | 228 | 1582 | 2690 | 4 | 1217.5 | Dungeon | 4870 | 4642 | 228 | 1582 | 2690 | 4 | 1217.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1916 daAuts D:3: 1270 daAuts D:1: 1150 daAuts D:4: 532 daAuts