Dungeon Crawl Stone Soup version 0.31-b1-22-gc680215f68 (webtiles) character file. Game seed: 11695582301330112427 37 Yig the Apothecary (level 3, -2/21 HPs) Began as an Octopode Alchemist on Jan 18, 2024. Slain by Sigmund ... wielding a +3 scythe of distortion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:40 (1084 turns). Yig the Apothecary (Octopode Alchemist) Turns: 1084, Time: 00:08:41 Health: -2/21 AC: 1 Str: 7 XL: 3 Next: 41% Magic: 0/6 EV: 13 Int: 19 God: Gold: 50 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Scrolls b - a scroll of identify {unknown} c - a scroll of amnesia {unknown} Potions a - a potion of magic d - a potion of degeneration {unknown} f - a potion of ambrosia {unknown} g - a potion of berserk rage {unknown} Skills: * Level 0.4 Short Blades + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations * Level 3.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 10% 1 Mercury Vapours Alch/Air 18% N/A 11% 2 Searing Ray Conj 12% 2d4 16% 2 Apportation Tloc 4% N/A 17% 1 Necrotise Necr 8% 1d4 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Shops: D:1 ( D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sting hits Sigmund. Sigmund looks even sicker. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. Your magical contamination has completely faded away. There is a stone staircase leading up here. The endoplasm looks more healthy. Something hits you. You blink. An endoplasm comes into view. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The sting misses the endoplasm. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm is severely wounded. Something hits you! The endoplasm freezes you. You are frozen. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. You kill the endoplasm! Something hits you! You die... ########### ## #.........# .######### #...@.....# .##......# #...J.....# .##......# ##.ยง.......# .##......###....#g##### ..............###.# ###...................... # #......#............### ###...................# ......................# You could see an endoplasm and a hobgoblin. Vanquished Creatures 2 adders (D:2) 5 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins A quokka (D:2) A ball python (D:1) A bat (D:2) 3 frilled lizards (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yig the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 22 | D:1 | Found Puoro's Weapon Boutique. 261 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 859 | D:2 | Found Zoceasasiph's Weapon Shoppe. 926 | D:2 | Reached XP level 3. HP: 16/21 MP: 4/6 1031 | D:2 | Found a glowing silver altar of Zin. 1070 | D:2 | Noticed Sigmund 1084 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, serial_shops, shop D:2: layout_rooms, basic_altar, serial_shops, nicolae_shop_tiny_statue_garden, serial_park_tiny_2, minmay_misc_feat_square, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Short Blades | | 0.4 Dodging | | 2.3 Spellcasting | | 2.3 Conjurations | | 1.1 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 3 Tentacles || 3 Dagger || 9 Cast: Sting || 35 Armour: Skin || 13 Dodge: Dodged || 11