Dungeon Crawl Stone Soup version 0.27.0 (webtiles) character file. Game seed: 3800053341148391463 7 ZARRMARR the Chiller (level 2, -2/15 HPs) Began as a Gargoyle Ice Elementalist on July 31, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (213 turns). ZARRMARR the Chiller (Gargoyle Ice Elementalist) Turns: 213, Time: 00:01:47 Health: -2/15 AC: 4 Str: 11 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 28 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Missiles e - 2 javelins (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} Potions b - a potion of might {unknown} c - a potion of invisibility {unknown} Skills: + Level 1.5 Dodging + Level 2.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 12% 3 Ozocubu's Armour Ice 14% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: a jackal (lightly wounded) You freeze the jackal! You kill the jackal! An endoplasm comes into view. You have reached level 2! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is severely wounded. The endoplasm quivers. The goblin hits you with a +0 club. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The goblin barely misses you. The jackal barely misses you. The goblin misses you. Unknown command. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal barely misses you. The goblin completely misses you. The jackal bites you but does no damage. You closely miss the goblin. The goblin is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You closely miss the goblin. The goblin is severely wounded. The jackal completely misses you. The jackal barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You barely miss the goblin. The goblin is severely wounded. The jackal bites you. You die... ...♣≈.# .. .(....##. ≈≈♣⌠♣ . #.(....^.. ##≈♣≈# ### #.#.....##. .≈# ....#.#........ ## #..........#### #..###........# #....hJ.......## ###..##g#.##...... $......@h......... ##......h.......## #......#..#...... # #..............# # .###....#..#....# . ................##+# . .................. ### ###................ #.# #.##.............. You could see an endoplasm, 3 jackals and a goblin. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Gargoyle Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 160 | D:1 | Found a faded altar of an unknown god. 207 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/5 213 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, basic_ecumenical_altar, serial_shops, shop, minmay_misc_feat_rugged, bh_walls_and_bars Action || total -------------------------++------- Melee: Unarmed || 3 Throw: Javelin || 8 Cast: Freeze || 6 Armor: Robe || 5 Dodge: Dodged || 11