Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14385821111354635755 49 ZARRMARR the Conjurer (level 3, 0/40 HPs) Began as a Draconian Conjurer on Aug 2, 2021. Slain by Sigmund (2 damage) ... on level 2 of the Dungeon. The game lasted 00:06:21 (1870 turns). ZARRMARR the Conjurer (Draconian Conjurer) Turns: 1870, Time: 00:06:21 Health: 0/40 AC: 21 Str: 8 (9) XL: 3 Next: 53% Magic: 6/6 EV: 2 Int: 16 (19) God: Gold: 45 SH: 0 Dex: 7 (9) Spells: 5/6 levels left rFire . . . SeeInvis . b - +0 hand axe rCold . . . Faith . (no shield) rNeg + + + Spirit . (armour unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: tree-form, hasted, very quick A: stationary, stasis, torment immunity, boosted hp, AC +5, unfitting armour, (cold-blooded) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) h - a +2 dagger of venom Missiles g - 44 stones (quivered) Scrolls f - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of haste e - a potion of resistance Skills: + Level 0.3 Fighting + Level 0.9 Axes + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 4% 2 Static Discharge Conj/Air 9% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Sticky Flame Conj/Fire 9% 2d3 61% 4 Dispel Undead Necr 1% 3d6 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) Message History You barely miss the goblin. You feel sick. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin hits you but does no damage. You hit Robin. Robin is severely wounded. You hit the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. Robin roars a battlecry! The goblins go into a battle-frenzy! You hit Robin. Robin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The goblin no longer looks unusually strong. You barely miss Robin. Robin is almost dead. Robin hits you but does no damage. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss Robin. Robin is almost dead. Robin roars a battlecry! The goblin goes into a battle-frenzy! You hit Robin. You kill Robin! You completely miss the goblin. The goblin no longer looks unusually strong. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin. You kill the goblin! The adder hisses angrily. You hit the goblin. You kill the goblin! You barely miss the goblin. Something hits you. You die... #..........# .....####.#### ....# #.## #...# #..# #...# ##.# g #...# #.# g..####...# #.# .....S..K.#####.# S.......g(g♣)...# #######.#g####### .....# ####### You could see an adder, 3 goblins and a kobold. Vanquished Creatures Robin (D:2) An adder (D:2) A bat (D:1) 4 endoplasms (D:1) 8 goblins 3 hobgoblins 2 quokkas (D:1) 4 frilled lizards (D:1) 4 kobolds (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 495 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1593 | D:2 | Reached XP level 3. HP: 10/26 MP: 6/6 1829 | D:2 | Noticed Robin 1848 | D:2 | Noticed Sigmund 1862 | D:2 | HP: 1/39 [poisoned by Robin] 1865 | D:2 | Killed Robin 1870 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, hangedman_decor_clover_reticule D:2: layout_loops_ring, hangedman_abyss_or_decor_lesser_grid, lightli_corner_chamber, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 0.3 Axes | | 0.9 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Hand axe || 75 Tailslap || 3 Cast: Magic Dart || 17 Use: Potion || 4 Stab: Sleeping || 3 Armor: Skin || 27 Dodge: Dodged || 39