Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13359898256461293232 14 ZARRMARR the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Aug 2, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (346 turns). ZARRMARR the Conjurer (Draconian Conjurer) Turns: 346, Time: 00:01:46 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 27% Magic: 0/5 EV: 12 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Missiles a - 8 silver boomerangs (quivered) Jewellery c - a +4 ring of evasion Skills: + Level 0.3 Throwing + Level 1.7 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you but does no damage. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You die... ....... ..... ....... ..... ...... ...... ....... ...... ...#...##...... ............... ............... ######h# #######....h@# #####.....†.###### ......####### ####### # #### ...### You could see 2 jackals. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) A frilled lizard (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 287 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 346 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Throwing | | 0.3 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Mace || 15 Throw: Boomerang || 10 Cast: Magic Dart || 14 Armor: Skin || 8 Dodge: Dodged || 33