Dungeon Crawl Stone Soup version 0.27.0-66-gdc8fb28755 (webtiles) character file. Game seed: 4386449427926966707 103 ZARRMARR the Chiller (level 4, -5/30 HPs) Began as a Merfolk Ice Elementalist on Aug 19, 2021. Slain by a sky beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:48 (3093 turns). ZARRMARR the Chiller (Merfolk Ice Elementalist) Turns: 3093, Time: 00:08:49 Health: -5/30 AC: 3 Str: 8 XL: 4 Next: 79% Magic: 0/8 EV: 13 Int: 15 God: Gold: 86 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis + e - staff of death rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . g - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn c - ring of see invisible MPRegen 0.11/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 helmet (worn) Magical Staves e - a staff of death (weapon) Jewellery c - a ring of see invisible (left hand) Potions d - 2 potions of attraction Skills: + Level 0.2 Fighting + Level 2.9 Dodging + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 5.6 Ice Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 38% 1d5 6% 3 Ozocubu's Armour Ice 19% N/A 6% 3 Summon Small Mammal Summ 8% N/A 21% 1 Call Canine Familiar Summ 2% N/A 52% 3 Summon Guardian Golem Hex/Summ 2% N/A 52% 3 Hailstorm Conj/Ice 10% 3d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Found 16 gold pieces. A goblin comes into view. It is wielding a +0 club. Found 14 gold pieces. The adder closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You freeze the adder. The adder is moderately wounded. The adder seems to slow down. The adder barely misses you. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, slow) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. You hear the slow rusting of a very distant drain. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, slow) You freeze the adder. You kill the adder! You hit the sky beast. The sky beast is lightly wounded. The sky beast closely misses you. You hit the sky beast. The sky beast is lightly wounded. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. You die... .S######.# #.#....#.# #.#'#......# #...Y≈...### #######...w##§.).. #.w..S......#...#. #.####.####.#<..+ #Y# # # #.#.###. #@# #.#..... #.# #....### ....g..$..$..####....### #..####................. ...###########.##† ...+ ......))< #...# ###....## #...# #....' #...# #....## You could see a sky beast and a dart slug. Vanquished Creatures An orc wizard (D:3) 3 adders A worm (D:2) 2 dart slugs 4 orcs (D:3) 5 ball pythons 4 endoplasms 4 goblins 5 hobgoblins 3 jackals 2 kobolds (D:1) 3 bats (D:2) 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 456 | D:1 | Reached XP level 2. HP: 3/19 MP: 0/5 1018 | D:1 | Reached skill level 5 in Ice Magic 1709 | D:2 | Found a faded altar of an unknown god. 1719 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 2977 | D:2 | Reached XP level 4. HP: 23/30 MP: 3/8 3065 | D:3 | Noticed a sky beast 3093 | D:3 | HP: 1/30 [sky beast (3)] 3093 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, grunt_decor_cap D:2: minmay_spotlight, layout_loops_ring, ebering_ecumenical_altar_webs D:3: layout_basic, portal_sewer_entry_f Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ice Magic | 5 | 5.6 Spellcasting | 3 | 3.2 Fighting | | 0.2 Dodging | | 2.9 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Staff | | 7 || 7 Cast: Freeze | 49 | 12 || 61 Use: Scroll | 2 | 1 || 3 Armor: Robe | 9 | 8 || 17 Dodge: Dodged | 25 | 15 || 40