Dungeon Crawl Stone Soup version 0.27.0-66-gdc8fb28755 (webtiles) character file. Game seed: 7681146241979528642 6 ZARRMARR the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on Aug 20, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (216 turns). ZARRMARR the Chiller (Merfolk Ice Elementalist) Turns: 216, Time: 00:00:37 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 0/3 EV: 12 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} c - 3 scrolls of vulnerability {unknown} Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 10% 3 Ozocubu's Armour Ice 14% N/A 10% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you but does no damage. The jackal bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You freeze the jackal! You kill the jackal! The jackal closely misses you. The spectral hobgoblin closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You closely miss the jackal. The jackal misses you. The spectral hobgoblin barely misses you. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal misses you. The spectral hobgoblin hits you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal completely misses you. The spectral hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. The spectral hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ≈≈ ##≈ . .≈≈ .### .###.. ... ..##.##.# . #... #.##....#... #..# #.#.†$...... #..# #.#Z†h# #..# #.#.@.# # #..# #.#...# # ##..#######.#...#### # #.†.................. # #......####.......... ###.#.##..........##### ......############# ....### ##### You could see a spectral hobgoblin and a jackal. Vanquished Creatures A giant cockroach (D:1) 3 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 216 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Freeze || 7 Armor: Robe || 7 Dodge: Dodged || 24