Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 17437974418249424589 46 ZARRMARR the Magician (level 3, -4/20 HPs) Began as a Deep Elf Hedge Wizard on Aug 29, 2021. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:22 (3065 turns). ZARRMARR the Magician (Deep Elf Hedge Wizard) Turns: 3065, Time: 00:08:23 Health: -4/20 AC: 3 Str: 7 XL: 3 Next: 46% Magic: 9/12 EV: 12 Int: 19 God: Gold: 54 SH: 0 Dex: 14 Spells: 12/13 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . j - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-4 -> -15) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 37 arrows Armour b - a +0 robe (worn) j - a +0 helmet (worn) Jewellery c - a ring of ice Wands d - a wand of paralysis (7) Scrolls i - a scroll of fog {unknown} k - a scroll of vulnerability {unknown} Potions e - 2 potions of heal wounds {unknown} h - a potion of cancellation {unknown} Skills: + Level 0.5 Fighting + Level 2.7 Dodging + Level 2.7 Stealth + Level 5.5 Spellcasting + Level 1.6 Conjurations - Level 1.1 Summonings - Level 1.1 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 11% 2 Call Imp Summ 9% N/A 11% 2 Slow Hex 5% N/A 19% 2 Conjure Flame Conj/Fire 8% 6-21 26% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Message History There is a stone staircase leading up here. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Unknown command. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! It was a potion of curing. You feel better. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel better. The water moccasin bites you. x2 Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ..#.P P≈P.# ..P.≈ P≈P. ?.PPP♣ ≈≈≈ ..P.≈P♣ ♣≈P# ....P≈≈♣P≈P# ..)..≈≈≈P≈.# .....≈.P≈P.# #.S@..# ..............# ............... #..#..#.##.##.# .. #..#.# ... # # #..#.# #.. .. ..# ... ... ### .# You could see a water moccasin. Vanquished Creatures An adder (D:1) A dart slug (D:1) A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:2) 3 goblins (D:2) 2 hobgoblins 6 jackals 3 quokkas (D:1) 4 frilled lizards 3 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 252 | D:1 | Reached XP level 2. HP: 5/15 MP: 0/9 575 | D:1 | Found a faded altar of an unknown god. 727 | D:1 | Reached skill level 5 in Spellcasting 1765 | D:1 | Reached XP level 3. HP: 3/19 MP: 6/12 2679 | D:2 | Found Sopluame's Jewellery Shoppe. 3058 | D:3 | Noticed a water moccasin 3065 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, ebering_ecumenical_altar_ruins, minmay_misc_feat_encased, hex_large D:2: layout_basic, serial_shops, nicolae_diamond_shop, grunt_decor_resistance D:3: layout_loops_ring, grunt_ministairs_4, serial_bayou_pond_c Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.5 Fighting | | 0.5 Dodging | | 2.7 Stealth | | 2.7 Conjurations | | 1.6 Summonings | | 1.1 Translocations | | 1.1 Action || total -------------------------++------- Melee: Dagger || 27 Cast: Magic Dart || 94 Use: Potion || 2 Scroll || 1 Armor: Robe || 14 Dodge: Dodged || 38