Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 6438224102054166571 30 ZARRMARR the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Sept 4, 2021. Shot with an arrow by a centaur (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:52 (1666 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1666, Time: 00:04:52 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 5/7 EV: 13 Int: 21 God: Gold: 81 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Potions d - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 3d4 3% 2 Freeze Ice 8% 1d3 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Frozen Ramparts Ice 4% 1d2 38% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Hailstorm Conj/Ice 12% 3d5 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. A centaur comes into view. It is wielding a +0 spear. The centaur shouts! The centaur unwields a +0 spear. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Unknown command. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow barely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (lightly wounded, 100% to hit) The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ##################### #...............@...# ....###############c# #.#.# .# #.#.######### .. #.#.#.......#. .## #.#........... .. #.###.#####... #c #. #†##### . #. #.#...# You could see a centaur. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 endoplasms A goblin (D:3) 3 hobgoblins 4 jackals (D:3) 2 kobolds A quokka (D:1) 3 bats 2 frilled lizards 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 771 | D:1 | Found a faded altar of an unknown god. 814 | D:2 | Noticed Sigmund 1224 | D:3 | Reached XP level 3. HP: 21/21 MP: 4/6 1660 | D:3 | Noticed a centaur 1666 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms, shapermc_ecumenical_altar_mp_vishouse, st_stairs_13 D:2: layout_rooms, minivault_27, kennysheep_generic_room_9, uniq_sigmund, uniq_terence D:3: layout_basic Action || total -------------------------++------- Melee: Unarmed || 12 Constrict || 4 Cast: Magic Dart || 57 Use: Scroll || 3 Armor: Skin || 2 Dodge: Dodged || 18