Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 1134307912751337420 17 ZARRMARR the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Sept 5, 2021. Slain by a gnoll (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:31 (1053 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1053, Time: 00:02:32 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 1/5 EV: 13 Int: 20 God: Gold: 24 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Wands d - a wand of acid (6) Scrolls a - a scroll of fear c - a scroll of teleportation {unknown} Potions b - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You climb upwards. There is a stone staircase leading down here. You tentacle-slap the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll, but do no damage. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 whip. You tentacle-slap the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. You tentacle-slap the gnoll but do no damage. The gnoll is severely wounded. You constrict the gnoll. The gnoll closely misses you. You tentacle-slap the gnoll but do no damage. You squeeze the gnoll, but do no damage. The gnoll is severely wounded. You constrict the gnoll. The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. You tentacle-slap the gnoll but do no damage. The gnoll is severely wounded. You constrict the gnoll. The gnoll misses you. You tentacle-slap the gnoll. The gnoll is almost dead. You constrict the gnoll. The gnoll hits you with a +0 whip! You die... #.#.# #.# # #.#.## #.##### # #....# #.....# # ##..#.### #####.# # ####...#...#### #.# #....#####....# ####.##### #.##...#...##.# #......... #.###..#.####.# ###.##.##### ####.###.....###@## #......# ...........#.##.g.####.###..# ####.#######.#.#.#.....# #..# # #.# #..##.#..##.###.## # #.# #.###.#.#.#.....# # #.# #.......(.....### # #.#######.###.#.#.##### # #.............#..## ########...........############## You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 278 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 1053 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring, kennysheep_minor_cross D:2: layout_loops_ring, minmay_hexomino_u4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.7 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 18 Tentacles || 6 Constrict || 3 Cast: Magic Dart || 28 Use: Scroll || 2 Armor: Skin || 2 Dodge: Dodged || 13