Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 1847529937723764821 17 ZARRMARR the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 5, 2021. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (648 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 648, Time: 00:01:22 Health: 0/17 AC: 1 Str: 4 (6) XL: 2 Next: 62% Magic: 0/5 EV: 12 Int: 18 (20) God: Gold: 17 SH: 0 Dex: 7 (10) Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Potions a - a potion of flight Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of flight. You feel very buoyant. You fly up into the air. The jackal closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! You tentacle-slap the quokka but do no damage. Your grab misses the quokka. Your squeeze misses the quokka. The quokka misses you. You barely miss the quokka. Your grab misses the quokka. The quokka bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. Your grab misses the quokka. The quokka is lightly wounded. The quokka misses you. The quokka bites you. You die... .#### ### .... #.. ... P #.##.# # P.. #.#..# .#. . ...†.#######....###..... ....(rr@................ .....#######..).#.#... ... #.#.##.#.# # #.......># #####.#### #.# # #.# # #.# ##### #.# #.... You could see a quokka and a rat. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 13 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 3 toadstools (D:1) 4 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 438 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 648 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_corners, minmay_gold_behind_fungi, kennysheep_nondescript Action || total -------------------------++------- Melee: Unarmed || 28 Constrict || 4 Tentacles || 4 Cast: Magic Dart || 21 Use: Potion || 2 Armor: Skin || 1 Dodge: Dodged || 24