Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10225863287277629592 39 ZARRMARR the Magician (level 3, -1/21 HPs) Began as an Octopode Hedge Wizard on Sept 6, 2021. Slain by an ogre (22 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (1243 turns). ZARRMARR the Magician (Octopode Hedge Wizard) Turns: 1243, Time: 00:03:55 Health: -1/21 AC: 1 Str: 9 XL: 3 Next: 47% Magic: 0/8 EV: 13 Int: 17 God: Gold: 30 SH: 0 Dex: 11 Spells: 8/9 levels left rFire . . . SeeInvis . j - +3 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons j - a +3 short sword (weapon) Armour b - a +0 hat (worn) Scrolls e - a scroll of teleportation h - a scroll of immolation k - a scroll of amnesia Potions a - a potion of degeneration {unknown} c - a potion of attraction {unknown} f - a potion of curing {unknown} g - a potion of flight {unknown} i - 2 potions of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 2.3 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 16% 2 Call Imp Summ 6% N/A 16% 2 Freeze Ice 12% 1d4 17% 1 Slow Hex 3% N/A 26% 2 Conjure Flame Conj/Fire 7% 6-21 30% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 34% 3 Frozen Ramparts Ice 6% 1d2 45% 3 Hailstorm Conj/Ice 7% 3d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is lightly wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You closely miss the ogre. The ogre is moderately wounded. The ogre closely misses you. Your magical contamination has completely faded away. You barely miss the ogre. The ogre is moderately wounded. The ogre completely misses you. You hit the ogre. The ogre is moderately wounded. You hit the ogre. You squeeze the ogre. The ogre is severely wounded. The ogre barely misses you. You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ...............# ##.###.........# ...# #.........# ## #### #.........+###.###+ #####.............. ####...[.......... #........#........ #........#........ #.......##@O.#... #................. ##.....#.......†.. #.....#.......... #.....#.......... #.....#......>... #................. #..............##. #........###...# You could see an ogre. Vanquished Creatures An adder (D:2) A worm (D:2) 3 ball pythons (D:1) 5 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins 2 bats (D:1) 3 frilled lizards 3 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 304 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/6 899 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/7 1232 | D:2 | Noticed an ogre 1243 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away, corner_web_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.6 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 17 Tentacles || 8 Constrict || 5 Short sword || 19 Cast: Magic Dart || 59 Use: Scroll || 3 Armor: Skin || 2 Dodge: Dodged || 17