Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16202518911662655094 59 ZARRMARR the Conjurer (level 4, -10/28 HPs) Began as an Octopode Conjurer on Sept 7, 2021. Mangled by a goblin (13 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:04:30 (1974 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1974, Time: 00:04:31 Health: -10/28 AC: 1 Str: 6 XL: 4 Next: 3% Magic: 0/7 EV: 13 Int: 21 God: Gold: 67 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: brilliant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Potions a - a potion of brilliance b - a potion of degeneration {unknown} c - a potion of might {unknown} Skills: + Level 1.2 Fighting + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 62% 3d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 17% 3 Fulminant Prism Conj/Hex 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap Robin. You grab Robin. Robin is heavily wounded. You constrict Robin, but do no damage. You constrict the hobgoblin. Robin misses you. The hobgoblin misses you. You tentacle-slap Robin. Robin is heavily wounded. You constrict Robin. You constrict the hobgoblin. Robin roars a battlecry! The hobgoblin goes into a battle-frenzy! The hobgoblin hits you. You tentacle-slap Robin but do no damage. Robin is heavily wounded. You constrict Robin. You constrict the hobgoblin, but do no damage. The goblin hits you from afar with a +0 trident. Robin hits you with a +0 dagger. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 trident (strong, 100% to hit) You feel a surge of power! The magic dart hits the goblin. The goblin is severely wounded. You constrict Robin. You constrict the hobgoblin, but do no damage. The goblin hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Robin misses you. The hobgoblin misses you. You tentacle-slap Robin but do no damage. Robin is severely wounded. You constrict Robin. You constrict the hobgoblin. The goblin barely misses you. Robin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You tentacle-slap Robin. Robin is almost dead. You constrict Robin. You constrict the hobgoblin. You kill the hobgoblin! The goblin hits you from afar with a +0 trident! You die... ##### #@g.# #.†.# ####### #g..# #...... #####...## #.##### #........# #.#.### #........# #.#...# #.....<..# #.#.#†# #.....)..# #.#.#.. #........#######.#.### You could see Robin and a goblin (strong). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ball pythons An endoplasm (D:1) 2 giant cockroaches (D:1) 8 goblins 6 hobgoblins 2 quokkas (D:1) 4 bats 3 frilled lizards 3 kobolds 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 15/18 MP: 0/5 1175 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1213 | D:1 | Found a faded altar of an unknown god. 1259 | D:1 | Learned a level 2 spell: Searing Ray 1324 | D:2 | Reached skill level 1 in Fighting 1934 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/7 1934 | D:2 | Noticed Robin 1974 | D:2 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, chequers_ecumenical_altar_lobes D:2: layout_basic, st_stairs_9, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.2 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 26 | 10 || 36 Constrict | 4 | 3 || 7 Tentacles | 4 | 2 || 6 Cast: Magic Dart | 53 | 4 || 57 Searing Ray | 2 | 1 || 3 Use: Potion | | 1 || 1 Armor: Skin | 3 | || 3 Dodge: Dodged | 27 | 10 || 37