Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 17584587877586124663 75 ZARRMARR the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on Sept 7, 2021. Killed by nerve-wracking pain ... invoked by Grinder (13 damage) ... on level 3 of the Dungeon. The game lasted 00:06:38 (2487 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 2487, Time: 00:06:39 Health: 0/28 AC: 1 Str: 5 (6) XL: 4 Next: 31% Magic: 0/7 EV: 13 Int: 19 (21) God: Gold: 854 SH: 0 Dex: 9 (10) Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 854 gold pieces. Inventory: Armour e - a +0 kite shield Scrolls c - a scroll of enchant weapon {unknown} Potions a - a potion of degeneration Skills: - Level 1.4 Fighting - Level 2.5 Dodging - Level 3.6 Stealth * Level 0.5 Shields + Level 2.5 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Grinder barely misses you. Unknown command. The searing ray hits Grinder! Grinder is severely wounded. You finish channeling your searing ray. Grinder completely misses you. Unknown command. You tentacle-slap Grinder but do no damage. You grab Grinder. Grinder is severely wounded. You constrict Grinder, but do no damage. Grinder gestures at you. You suddenly lose the ability to move! You lose your grip on Grinder. Grinder hits you. You writhe in agony. You can move again. You tentacle-slap Grinder but do no damage. You grab Grinder. Grinder is severely wounded. You constrict Grinder, but do no damage. Grinder hits you. You tentacle-slap Grinder but do no damage. Grinder is severely wounded. You constrict Grinder. Grinder blinks free! Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of heal wounds. You feel much better. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (severely wounded, 100% to hit) The magic dart hits Grinder. Grinder is severely wounded. Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! Grinder gestures at you. Pain shoots through your body! You die... ########.##.......# #........##.......# #.#####..##.......# ####..##.......# #.....##.......# # #.##.###.......# #.##.##.# #.......# ####@#### #.# #5# #.# #.. ### You could see Grinder. Vanquished Creatures 2 adders 2 worms (D:2) 3 dart slugs (D:1) 4 ball pythons 2 endoplasms (D:2) 2 giant cockroaches 5 goblins 2 hobgoblins 2 jackals (D:1) A quokka (D:1) 9 bats 4 frilled lizards (D:2) 5 kobolds 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 865 | D:1 | Reached XP level 3. HP: 22/22 MP: 0/6 1022 | D:1 | Learned a level 2 spell: Searing Ray 1031 | D:1 | Reached skill level 1 in Fighting 1178 | D:1 | Identified a scroll of acquirement 1178 | D:1 | Acquired 756 gold pieces 1835 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/7 2474 | D:3 | Noticed Grinder 2480 | D:3 | Paralysed by Grinder for 2 turns 2487 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms D:2: layout_basic, kennysheep_generic_room_14 D:3: layout_loops_cross, ebering_ecumenical_altar_rust, uniq_jessica, uniq_grinder, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Fighting | 1 | 1.4 Dodging | | 2.5 Shields | | 0.5 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 33 | 3 || 36 Constrict | 7 | 2 || 9 Tentacles | 5 | || 5 Cast: Magic Dart | 62 | 8 || 70 Searing Ray | 9 | 6 || 15 Use: Scroll | 1 | 2 || 3 Potion | | 2 || 2 Armor: Skin | 2 | || 2 Dodge: Dodged | 21 | 2 || 23