Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16365613577726619917 4 ZARRMARR the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Sept 10, 2021. Slain by a kobold (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (140 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 140, Time: 00:00:30 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the kobold. The kobold shouts! Your grab misses the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You tentacle-slap the kobold. You grab the kobold. The kobold is moderately wounded. You constrict the kobold, but do no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold is moderately wounded. You constrict the kobold. The kobold closely misses you. You tentacle-slap the kobold but do no damage. The kobold is heavily wounded. You constrict the kobold. You kill the kobold! The kobold misses you. You tentacle-slap the kobold but do no damage. You grab the kobold. You constrict the kobold, but do no damage. The kobold hits you with a +0 short sword. You die... #.##.........# .# #.##.........####.###.. ''##$........##.......#. ...#.........##........ ...'.....$..)........# . ...#.......).........#.. ####.....(............#. #.............K.....> #########....@).....# #...###...... #..### ##### #..# #..# #.. #. You could see a kobold. Vanquished Creatures A frilled lizard (D:1) 4 kobolds (D:1) 5 creatures vanquished. Vanquished Creatures (others) 12 plants (D:1) 12 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 140 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic, minmay_misc_feat_chi, eino_curves_02, lexackson_kobold_supper Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 5 Dodge: Dodged || 6