Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7873038604253904454 4 ZARRMARR the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 10, 2021. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (74 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 74, Time: 00:00:18 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barks! x2 The bat closely misses you. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The bat hits you but does no damage. The jackal bites you. The jackal misses you. You tentacle-slap the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is moderately wounded. The bat misses you. The quokka misses you. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. The jackal is moderately wounded. The quokka bites you but does no damage. The jackal barely misses you. The jackal misses you. The jackal bites you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal closely misses you. The bat hits you but does no damage. The bat closely misses you. The jackal barely misses you. The bat hits you. You die... ..... ##... .. .... ... ... ## #..###.#####... #. #.............. #.♣#♣♣##............. #♣...<♣#.#.........#+# #♣.♣..♣##...hr...##.... #.♣#♣♣# #.b..h.#.# .... ##.## #.@....#.##... ..#.###.#####...)......).. ............#.#..#.#..#.... ###.###.###.#.#..#.#..#.... ...# #.#.#..........# ##..# #.#.#..#.#.#..... #..# #.#.#.........##. #.## #.#.#........## .. #..........#.# You could see a quokka, 2 jackals and a bat. Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 74 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 5 Armor: Skin || 3 Dodge: Dodged || 10