Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16564308265841795361 36 ZARRMARR the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Sept 10, 2021. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1772 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1772, Time: 00:02:07 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 37% Magic: 0/6 EV: 13 Int: 21 God: Gold: 61 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -2) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Scrolls c - a scroll of noise {unknown} d - a scroll of fog {unknown} e - 2 scrolls of identify {unknown} Potions a - a potion of curing {unknown} b - 2 potions of cancellation {unknown} Skills: + Level 1.3 Fighting + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! The adder barely misses you. You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is severely wounded. The adder bites you. You closely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder bites you. The adder barely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. Unknown command. You miss the adder. Your grab misses the adder. The adder is almost dead. You feel sick. The adder barely misses you. You closely miss the adder. Your grab misses the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. You feel sick. The adder bites you. You die... ..†....)...##...##############.# ............#...#######.....##.## ............#.........'.....'.... ............#.#########.....##.## ...........##.# #.....##.# ...........##.# #)....##.# ...........##.# #.....##.## ...........##.###### #.....##... .............>..@Sr# #.....##.## ..........########..# ########.# .............# ..(.. #.# #######......# †...... #.# #......# ...<... #.# #......# ....... #.# #......# ....... #.# ######## ....... #.# You could see an adder and a quokka. Vanquished Creatures 2 dart slugs 3 ball pythons 2 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:2) 4 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:2) A quokka (D:1) A bat (D:2) A frilled lizard (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 9/18 MP: 0/5 616 | D:1 | Found a faded altar of an unknown god. 674 | D:1 | Reached skill level 1 in Fighting 909 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 1772 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Fighting | 1 | 1.3 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 1 Cast: Magic Dart || 61 Dodge: Dodged || 10