Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 8298389295216782110 79 ZARRMARR the Conjurer (level 4, -1/28 HPs) Began as an Octopode Conjurer on Sept 10, 2021. Slain by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:22 (1787 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1787, Time: 00:04:22 Health: -1/28 AC: 1 Str: 6 XL: 4 Next: 37% Magic: 0/7 EV: 13 Int: 21 God: Gold: 7 SH: 0 Dex: 10 Spells: 7/8 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit + (helmet restricted) rPois . Reflect . d - amulet of guardian spirit rElec . Harm . b - ring of protection from fire rCorr . Rampage . c - ring of positive energy Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Jewellery b - a ring of protection from fire (left tentacle) c - a ring of positive energy (right tentacle) d - an amulet of guardian spirit (around mantle) Scrolls a - a scroll of teleportation {unknown} e - a scroll of brand weapon {unknown} Potions f - a potion of might {unknown} g - a potion of flight {unknown} Skills: + Level 1.6 Fighting + Level 2.8 Dodging + Level 4.0 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You die... #.....# #.##### #.# #.# #.# #.# #.############ #g##..<......# #@##.#######.# #.##.# #.# #.##.##### #.# #........# #.# ####.###.###.##### #.# #.##....... #.###.##..##### #......<..# #####.##.## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 5 dart slugs 3 ball pythons 6 endoplasms 3 giant cockroaches A goblin (D:1) 3 hobgoblins (D:1) 8 jackals 2 bats (D:1) A kobold (D:2) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 218 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 684 | D:1 | Reached skill level 1 in Fighting 737 | D:1 | Reached XP level 3. HP: 23/23 MP: 2/6 1013 | D:1 | Found a faded altar of an unknown god. 1532 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/7 1787 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, chequers_decorated_corner, grunt_decor_one_mirror D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Fighting | 1 | 1.6 Dodging | | 2.8 Spellcasting | | 2.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 26 | 23 || 49 Constrict | 6 | 4 || 10 Tentacles | 4 | 5 || 9 Cast: Magic Dart | 68 | 14 || 82 Armor: Skin | 8 | 1 || 9 Dodge: Dodged | 19 | 17 || 36