Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7282451515123297052 30 ZARRMARR the Conjurer (level 3, -4/23 HPs) Began as an Octopode Conjurer on Sept 10, 2021. Slain by Terence (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1417 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1417, Time: 00:03:35 Health: -4/23 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 1/6 EV: 12 Int: 21 God: Gold: 49 SH: 3 Dex: 10 Spells: 0/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour b - a +0 buckler (worn) Scrolls c - a scroll of teleportation {unknown} Potions a - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging + Level 3.1 Stealth + Level 0.6 Shields + Level 2.2 Spellcasting + Level 4.2 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 3d4 6% 2 c - Dazzling Flash Conj/Hex 22% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) A worm comes into view. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence closely misses you. A rat comes into view. Terence barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail of fire resistance (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail! You tentacle-slap Terence but do no damage. You grab Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail! You tentacle-slap Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence barely misses you. The rat barely misses you. You tentacle-slap Terence but do no damage. You squeeze Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +0 flail! You die... .. ..... .... #.## .#.##...# #. ............# #. ... .......#. #.## # ##........... ## ..###.##..#..w..... .# #...........@...<#. .#####..##.##.##@###.... .................r....# ...###.....##...###..... .).....#.#.##...# ..#. .#.#####...##...# .... (#.# #...##...#.... .. .#.# #............. . .#.# #...†#.###.#.# .#.# #.#....# .# You could see Terence, a worm and a rat. Vanquished Creatures 5 bats 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas 4 ball pythons (D:1) 2 kobolds (D:1) 3 rats (D:1) A spectral goblin (D:1) 28 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 3 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 237 | D:1 | Found a faded altar of an unknown god. 362 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 1015 | D:1 | Reached skill level 1 in Fighting 1110 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1267 | D:1 | Learned a level 3 spell: Dazzling Flash 1316 | D:2 | Learned a level 2 spell: Searing Ray 1407 | D:2 | Noticed Terence 1417 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_cross, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic, hangedman_decor_slide_cut, chequers_big_river, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.0 Dodging | | 2.3 Shields | | 0.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 40 Constrict || 11 Tentacles || 7 Cast: Magic Dart || 44 Searing Ray || 2 Armor: Skin || 3 Dodge: Dodged || 34 Block: Buckler || 3