Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7219795916812399512 13 ZARRMARR the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 11, 2021. Slain by an orc (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (793 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 793, Time: 00:01:15 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 1/5 EV: 13 Int: 20 God: Gold: 65 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} c - a scroll of identify {unknown} Potions b - a potion of attraction {unknown} d - a potion of resistance {unknown} e - 2 potions of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Sublimation of Blood Necr 1% N/A 24% 2 Wereblood Tmut 2% N/A 24% 2 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! You barely miss the orc. Your grab misses the orc. The orc is lightly wounded. The orc hits you with a +0 short sword. The orc priest miscasts a cantrip. Unknown command. You tentacle-slap the orc but do no damage. You grab the orc. The orc is lightly wounded. You constrict the orc. The orc closely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You tentacle-slap the orc. The orc is heavily wounded. You constrict the orc, but do no damage. The orc priest casts a cantrip, but nothing happens. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc but do no damage. The orc is heavily wounded. You constrict the orc, but do no damage. The orc closely misses you. You tentacle-slap the orc. The orc is severely wounded. You constrict the orc, but do no damage. The orc closely misses you. You tentacle-slap the orc but do no damage. The orc is severely wounded. You constrict the orc. The orc hits you with a +0 short sword. You die... ############## #............# #............# #............# #####............# ...#.............# >................# ##.#...##.######@######## #.#...##.# ##oo....... #.#...##.# #.{o....... #.######.. #.oo####### #.# ... #...). ##†##.....## #....≈o. ..........# .......... #######... ###........ #........ You could see 2 orc priests and 3 orcs. Vanquished Creatures An orc (D:2) 3 ball pythons (D:1) A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 492 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 631 | D:1 | You fall into a shaft and drop 1 floor! 793 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, feat_on_display D:2: cheibrodos_pilgrimage, layout_basic, basic_altar, nrook_loot_triangle Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 27 Dodge: Dodged || 8