Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10448026758250224268 769 ZARRMARR the Conjurer (level 7, 0/41 HPs) Began as an Octopode Conjurer on Sept 11, 2021. Shot with an arrow by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:12:05 (5306 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 5306, Time: 00:12:05 Health: 0/41 AC: 1 Str: 6 XL: 7 Next: 82% Magic: 14/15 EV: 13 Int: 22 God: Gold: 140 SH: 0 Dex: 13 Spells: 14/17 levels left rFire x . . SeeInvis . i - +2 rapier (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . l - +4 ring of slaying rCorr . Rampage . r - ring of the Tempest {Ice Dex+2} Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons i - a +2 rapier of venom (weapon) Jewellery l - a +4 ring of slaying (left tentacle) r - the ring of the Tempest (right tentacle) {Ice Dex+2} (You found it on level 5 of the Dungeon) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. Scrolls a - 2 scrolls of amnesia b - 2 scrolls of blinking c - 2 scrolls of fog d - 4 scrolls of magic mapping m - 2 scrolls of noise o - a scroll of enchant armour {unknown} q - a scroll of vulnerability {unknown} Potions e - 3 potions of flight {unknown} f - 2 potions of curing {unknown} g - a potion of brilliance {unknown} h - a potion of resistance {unknown} j - 2 potions of lignification {unknown} k - a potion of might {unknown} n - a potion of ambrosia {unknown} p - 2 potions of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.7 Spellcasting + Level 7.2 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 3d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Corona Hex 6% N/A 10% 1 Blink Tloc N/A N/A 14% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 14% 2 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Lesser Beckoning Tloc 3% N/A 28% 3 Tukima's Dance Hex 6% N/A 28% 3 Manifold Assault Tloc 6% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Found a sedimented inky potion. e - 3 sedimented inky potions (gained 1) A centaur comes into view. It is wielding a +0 hand axe. The centaur moves out of view. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 hand axe and quivering arrows (wandering, hasn't noticed you, 100% to hit) The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur unwields a +0 hand axe. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow hits you. You die... #..........## ... #...........# ... #.........#.# .. #.........#.## .# #.........#..##.###### #.........##.#........ ###..................... .............##......... [....#.......##.@....... ...#.#.......##......... ####.#.......##.#.###... ..##.###.....##.#.## ## ......##.......c... ......##....###...###### .......................# #####)........##..### ### #.........).<>..# You could see a centaur. Vanquished Creatures A black bear (D:2) An ogre (D:4) A scorpion (D:4) 3 hounds A centaur skeleton (D:4) 3 orc priests 2 iguanas An orc wizard (D:3) 12 adders A white imp (D:5) An ufetubus (D:5) An adder skeleton (D:5) 3 worms 3 dart slugs 15 orcs 6 endoplasms 3 giant cockroaches 6 goblins 10 hobgoblins 9 jackals 2 quokkas 5 ball pythons 6 bats 4 frilled lizards 4 kobolds 8 rats 112 creatures vanquished. Vanquished Creatures (others) A plant (D:5) 1 creature vanquished. Grand Total: 113 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 2/17 MP: 0/5 1067 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1564 | D:2 | Noticed a black bear 1744 | D:2 | Reached XP level 4. HP: 9/27 MP: 4/8 2528 | D:2 | Killed a black bear 2529 | D:2 | Reached skill level 5 in Conjurations 2529 | D:2 | Reached XP level 5. HP: 17/31 MP: 8/10 2668 | D:2 | Learned a level 2 spell: Searing Ray 3057 | D:3 | Reached XP level 6. HP: 36/36 MP: 2/12 3665 | D:4 | Reached skill level 6 in Conjurations 3916 | D:4 | Reached XP level 7. HP: 41/41 MP: 10/14 4076 | D:4 | Reached skill level 5 in Spellcasting 4863 | D:5 | Entered Level 5 of the Dungeon 4905 | D:5 | Reached skill level 7 in Conjurations 5234 | D:5 | Identified the ring of the Tempest {Ice Dex+2} 5306 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic D:2: layout_loops_ring, serial_park_tiny_2, minmay_misc_feat_secret_circle D:3: layout_basic D:4: layout_basic, minmay_distorted D:5: layout_basic, yredelemnul_forgotten_temple_becter, serial_bayou_pond_e Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 | 5.7 Conjurations | 5 6 7 | 7.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 20 | | || 20 Constrict | 9 | 2 | 4 || 15 Tentacles | 3 | 2 | 3 || 8 Rapier | 7 | 10 | 17 || 34 Cast: Magic Dart | 67 | 53 | 24 || 144 Searing Ray | | 13 | 16 || 29 Use: Scroll | 4 | 2 | 1 || 7 Stab: Sleeping | | 3 | 3 || 6 Distracted | | 1 | || 1 Armor: Skin | 4 | | || 4 Dodge: Dodged | 21 | 10 | 18 || 49