Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 4257437829661039484 77 ZARRMARR the Sneak (level 4, -4/29 HPs) Began as an Octopode Conjurer on Sept 11, 2021. Slain by a gnoll (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (2995 turns). ZARRMARR the Sneak (Octopode Conjurer) Turns: 2995, Time: 00:04:24 Health: -4/29 AC: 1 Str: 6 XL: 4 Next: 33% Magic: 1/7 EV: 13 Int: 21 God: Gold: 104 SH: 0 Dex: 10 Spells: 6/7 levels left rFire + . . SeeInvis . f - staff of fire rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of positive energy rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Magical Staves f - a staff of fire (weapon) Jewellery a - a ring of positive energy (left tentacle) Scrolls b - 2 scrolls of noise {unknown} Potions c - a potion of flight {unknown} d - a potion of heal wounds {unknown} e - a potion of haste {unknown} g - a potion of berserk rage {unknown} Skills: + Level 2.0 Fighting + Level 3.0 Dodging + Level 4.2 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail. There is a stone staircase leading up here. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. You constrict the gnoll. The gnoll hits you with a +0 flail. You die... #.###############...# #.# ##.## ###### #.# ##.## #....# #.### ##...###.##.# #.†.# ##.#.#.##.##.# ###.# ##.##.##.#.##.. #.# ####.###...#...### #.# #............#.... #.# #@g###.###.#...### #># #..# ##.#.###.## #.# #..# ##.## #.#### #.# #..# #######.#... #.# #..# #.....[...#. #.# #..# #.#####.###. #.# #..# #.# #.# #. #.# #..# ##.## #.# #. #.# #..###.#.## #.# #. You could see a gnoll. Vanquished Creatures A gnoll (D:3) An adder (D:2) 2 dart slugs 3 orcs 3 ball pythons (D:1) 3 bats 2 endoplasms (D:1) 2 giant cockroaches 4 goblins 7 hobgoblins 6 jackals 2 kobolds 3 quokkas 3 frilled lizards A rat (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 12/18 MP: 1/5 624 | D:1 | Reached skill level 1 in Fighting 934 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 2169 | D:2 | Reached XP level 4. HP: 29/29 MP: 3/7 2210 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2280 | D:2 | Found a faded altar of an unknown god. 2991 | D:2 | HP: 1/29 [gnoll (13)] 2995 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners D:2: layout_loops_ring, hellmonk_ecumenical_altar_heavens_door, basic_altar D:3: layout_loops_ring, uniq_grinder, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Fighting | 1 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 30 | || 30 Constrict | 6 | 3 || 9 Tentacles | 2 | 1 || 3 Staff | | 8 || 8 Cast: Magic Dart | 65 | 18 || 83 Armor: Skin | 5 | 1 || 6 Dodge: Dodged | 24 | 8 || 32