Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 2022787110291380592 21 ZARRMARR the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Sept 12, 2021. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (607 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 607, Time: 00:01:04 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 13 Int: 20 God: Gold: 26 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Scrolls b - a scroll of vulnerability {unknown} c - a scroll of identify {unknown} Potions a - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 2.4 Dodging + Level 3.5 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The quokka bites you. You closely miss the quokka. Your grab misses the quokka. The quokka is almost dead. The quokka bites you. Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the quokka. Your grab misses the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. You grab the quokka. The quokka is almost dead. You constrict the quokka, but do no damage. The quokka bites you. You die... ####.###############.... #......##............. #...##.##............. #.#.##.##.......#..... #...##.##....†........ #......##.......#.#..# ##...####.......#..... ##.....###............# #.....@.#############.# ##.....r# #.# ##....... #.# ##.##.##.# ..# #. .# # ### #) .. #. ## You could see a quokka. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 378 | D:1 | Reached skill level 1 in Fighting 607 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross, minivault_11 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Fighting | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 4 Tentacles || 1 Cast: Magic Dart || 35 Dodge: Dodged || 8