Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 4082506564506280119 6 ZARRMARR the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Sept 12, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (194 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 194, Time: 00:00:27 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 1/3 EV: 13 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Scrolls a - a scroll of noise {unknown} Skills: + Level 0.5 Fighting + Level 2.1 Dodging + Level 3.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal is almost dead. The jackal misses you. x2 You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal bites you. You die... ### ..# #.# #.## . ######..##.... #..@hh(.†..# #.#####.#### #)# ..# ###.# #..# #. ##...# #... #.# ##..### ###. #.#.# #..## # #.#.# #.## #.#.####.# You could see 2 jackals. Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) A quokka (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 194 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, serial_shops, shop, feat_on_display Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Fighting | | 0.5 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 11 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 12