Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 11483641893243345159 21 ZARRMARR the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Sept 12, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (870 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 870, Time: 00:01:10 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 2/5 EV: 13 Int: 20 God: Gold: 24 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. You aren't carrying anything. Skills: + Level 1.2 Fighting + Level 2.4 Dodging + Level 3.4 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. You barely miss the jackal. Your grab misses the jackal. You constrict the jackal, but do no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. x2 The jackal closely misses you. x2 You tentacle-slap the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. x2 You tentacle-slap the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal. x2; The jackal closely misses you. The jackal barely misses you. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal barely misses you. x2 You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.# #.# ... #.# #.. ######.## #.. ........# #.# ######..# #g# #..## #b# #...#######h# #.........†@####### ###..####.........# ##.## #.........# #..# #.........# #######.###.........########## . ..........)................... # ########.###'##############.♣. #####......# #....♣.♣ ### #..........# #.###♣.♣ You could see a jackal, a hobgoblin and a bat. Vanquished Creatures An endoplasm (D:1) 3 goblins (D:1) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 494 | D:1 | Reached skill level 1 in Fighting 813 | D:1 | Found a faded altar of an unknown god. 870 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Fighting | 1 | 1.2 Dodging | | 2.4 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 37 Constrict || 9 Tentacles || 1 Cast: Magic Dart || 28 Armor: Skin || 8 Dodge: Dodged || 43