Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 12920597165684473674 113 ZARRMARR the Conjurer (level 4, -4/25 (27) HPs) Began as an Octopode Conjurer on Sept 13, 2021. Slain by a necrophage (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:31 (2652 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 2652, Time: 00:03:31 HP: -4/25 (27) AC: 1 Str: 6 XL: 4 Next: 96% MP: 2/8 EV: 13 Int: 21 God: Gold: 139 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . SeeInvis . d - +1 dagger (holy) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons d - a +1 dagger of holy wrath (weapon) Scrolls a - a scroll of silence {unknown} b - a scroll of teleportation {unknown} g - a scroll of enchant weapon h - a scroll of blinking {unknown} j - a scroll of acquirement {unknown} Potions c - a potion of ambrosia {unknown} e - 2 potions of haste {unknown} f - a potion of brilliance {unknown} i - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging + Level 3.3 Stealth + Level 3.0 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 3d5 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Airstrike Air 1% N/A 78% 4 Summon Lightning Spire Summ/Air 3% N/A 78% 4 Lightning Bolt Conj/Air 6% 1d18 78% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the necrophage. You grab the necrophage. The necrophage is lightly damaged. You constrict the necrophage, but do no damage. The necrophage closely misses you. You barely miss the necrophage. The necrophage is lightly damaged. You constrict the necrophage, but do no damage. The necrophage closely misses you. You hit the necrophage. The necrophage convulses. The necrophage is moderately damaged. You constrict the necrophage. The necrophage misses you. You hit the necrophage but do no damage. The necrophage is moderately damaged. You constrict the necrophage, but do no damage. The necrophage hits you. You feel drained. You barely miss the necrophage. The necrophage is moderately damaged. You constrict the necrophage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You hit the necrophage. The necrophage convulses. The necrophage is severely damaged. You constrict the necrophage, but do no damage. The necrophage barely misses you. You hit the necrophage. The necrophage convulses. You squeeze the necrophage, but do no damage. The necrophage is almost destroyed. You constrict the necrophage. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You hit the necrophage but do no damage. The necrophage is almost destroyed. You constrict the necrophage. The necrophage hits you. You die... ## #..# #.# .# #..# #.# .# #..###.####.# #...........# #.########.## ##.## # ####...##.### #### #............ ...# ####.@.##.### #..# #...n...# ##### ###.....<.. #..# #).)# ######... ...# #)))# .# ##.# #)))# # # ##)## # ♣♣)♣ ♣)♣♣ You could see a necrophage. Vanquished Creatures Crazy Yiuf (D:3) 2 adders (D:3) 2 worms (D:2) 5 orcs (D:3) 6 ball pythons 5 bats 3 endoplasms 2 goblins 5 hobgoblins 6 jackals 3 quokkas 3 frilled lizards 5 kobolds 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1203 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1957 | D:3 | Found a runed translucent door. 1958 | D:3 | Noticed Crazy Yiuf 1967 | D:3 | Killed Crazy Yiuf 1968 | D:3 | Reached skill level 5 in Conjurations 1968 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/8 2363 | D:3 | Found a hazy altar of Hepliaklqana. 2634 | D:3 | Noticed a necrophage 2652 | D:3 | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_rooms, chequers_big_river D:3: layout_loops_ring, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_alcove_1, ebering_ghost_gozag, dreamdust_ecumenical_altar_sealed_demon, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Conjurations | 5 | 5.0 Spellcasting | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 10 | 13 || 23 Constrict | 4 | 2 || 6 Tentacles | 3 | 1 || 4 Cast: Magic Dart | 66 | 45 || 111 Use: Scroll | 3 | || 3 Armor: Skin | 1 | || 1 Dodge: Dodged | 8 | 12 || 20